Need a ue4 landscape builder for my game can’t make what I need so I want to pay someone to make it but I can’t find where to find people for the job? Any ideas wher I can start looking ?
Wanting to improve in my world building and lighting so grabbed some assets off the UE4 marketplace along with some megascans and went to town. Using dynamic lighting. Here's where I'm at currently. I want to get away from the painterly look. Any advice on that or any other feedback would be great!
How can this lighting shaft be created in ue4? I am aware you can do this with direction light but is this possible for a emissive material? and in this case it would be a point or spotlight. I have some lights embedded in the ceiling and they should have this volumetric effect. Or is this best done using mesh with alpha…
Spent about 20-25 hours on this on and off, used Substance Designer for the materials. Tried using as few textures and materials as possible, meshes all modular too. Rendered in UE4. check it out @ https://www.artstation.com/artwork/WrX5v Any feedback always appreciated! Based on this concept by Atomhawk Design: Any…
Hello everyone! In this topic I want to show you my process of making Venice UE4 Scene. This is my variation of Vencie place, where you can find few buildings, little market with vegetables and fruits and church (darker blocks in blockout). Please feel free to give some feedback! ;) Few blackout screenshots:
Hello I am creating a modular building. I have 6 weeks and this is the 4th week. I currently have it in UE4. I have a question with how I should go about the silhouette for the main building pieces. I used floaters but it created poor shadows. Any suggestions? Thanks! Progress so far
Hey guys, I was wondering if anyone knew how I go about using the transmission map Knald makes in UE4. I don't really need it or anything, I just want to see what it looks like. I wasn't able to find anything online specific to using them in unreal. Thanks
Hello. This is a new project I started. Based on The Last of Us _ Bill's Town, Bill's Safehouse. These are blockouts of the environment, Being created in 3ds max and Unreal Engine 4, Materials are from UE4 Started Content Just to test how the scene is going on/