@.Wiki Unfortunately, I can't post the screenshots. I am using gpu lightmass.
@Obscura Yeah, I noticed this doesn't happen with the native lights in UE4. Does subdividing the mesh with the emissive material multiple times solve this issue? Is there a way to solve this?
@Obscura Btw how has your experience with RTX been so far? I recently got an RTX 2080 8gb. Do u still use gpu lightmass or you have switched completely to RTX? I am thinking of going full rtx with future projects.
Usually its done by using higher sample count. Are you using rtgi too? because shadows by itself doesn't produce artifacts. If you could show a picture of the issue we could probably sort it out faster.
@Obscura I am trying the stereo paronamic plugin, I am trying to render out a video but it is not working. Only screenshot works even with the plug going to movie capture node.
Don't mind me. It renders the frames. Just takes a much much longer time for each frame to be rendered and saved to folder. I thought it would render fast like when u use sequencer to render out a movie. I wonder if there is a better plugin for rendering 360 videos faster.
No this plugin uses bucket rendering (renders the image in small parts) using regular camera, instead of the spherical one, so all rendering features can show up on the end result. Multiple buckets are processed at once, so its generally slow.
Replies
@Obscura Yeah, I noticed this doesn't happen with the native lights in UE4. Does subdividing the mesh with the emissive material multiple times solve this issue?
Is there a way to solve this?