How can this lighting shaft be created in ue4?
I am aware you can do this with direction light but is this possible for a emissive material? and in this case it would be a point or spotlight. I have some lights embedded in the ceiling and they should have this volumetric effect. Or is this best done using mesh with alpha maps always facing the camera?
Replies
I found this:
https://www.youtube.com/watch?v=ciqcUlqZgcs
Could this be used to fake the effect? Here a cylinder is used but for what I am trying to achieve, a plane would be sufficient?
To make a plane facing the camera, you can do this:
https://docs.unrealengine.com/latest/INT/Resources/Showcases/Stylized/Materials/index.html
To make it changing shape, fading out etc, you can use the angle between the camera and the mesh, or you could make a soft mask using the screen coordinates.
Yeah but they are doing a lot to make the engine better. It almost a good choice for archviz. Hopefully soon, this would be added. Can't imagine what will come with ue5.