I build this realtime project in about 2 month. Its a commercial center located in tehran. Its full HDR. Including 16bit float lightmap. The result is correct tonemapping. Game engine: Quest3d Model: Maya Texture: Photoshop Render engine for lightmap baking: Turtle EXE…
I just watched this vid: [ame=" https://www.youtube.com/watch?v=xFZazwvYc5o"]Meet the Experts: Pixar Animation Studios, The OpenSubdiv Project - YouTube[/ame] I checked out their website but I seems to get the plugin for Maya u need to have some programming skills.I am wondering if Autodesk has already included it in Maya…
What is best practice when exporting looping animations for use in a realtime 3d game engine? for example: looping walk cycle (frame 0 and frame 100 are identical) 1. set start frame to 0, end frame to 100, export or 2. set start frame to 0, end frame to 99, export Option 1: duplicate frame data but curves placed end on…
Hey Everyone !! Been watching all the progresses and great artworks here for long and finally thought of posting my latest model. This model is inspired from a concept done by Mr. Dern Holdeen. I have developed a Next Gen Game ready model in 16k tris using couple of 2K textures. Zbrush made it possible for the Hi-res and…
Hey Everyone !! Been watching all the progresses and great artworks here for long and finally thought of posting my latest model. This model is inspired from a concept done by Mr. Dern Holdeen. I have developed a Next Gen Game ready model in 16k tris using couple of 2K textures. Zbrush made it possible for the Hi-res and…
Hey everyone. I've been doing a number of thumbnails recently and honestly, I love Photoshop, but mirroring and flipping for symmetry thumbnails is a pain in the ass. I've googled a bit but haven't find any smart realtime symmetry solutions for PS, so I made a dumb non-realtime. Basically it does flip+erase+move routine…
Ossim is a simulation baking tool. It allows you to generate an armature and skinned geometry based on physics simulation to use in game engines and realtime applications such as Unreal Engine 4 or Unity3d or any other realtime application that supports animated armatures.…
curious about feedback: (quicktimes are about 7mb each) Never took the Digital Extremes art test, but that's the fire hydrant based upon what others posted here awhile ago (and my own texture interpretation, since I never saw the resource material either)... These are DX9 realtime captures from XSI (thanks to cryrid's…
Hi there ! I made a pose in akeytsu, and thought it would be nice to use it in my unreal project to see how this new Mevenn's pose could fit somewhere. Geonosis ended being the sweet spot, and more precisely the old and first main menu I made for the project. I rearranged lots of tiny details, reworked lighting, as well as…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…