Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
I think theres been at least 5 threads about torchlight, and another 20 threads with a mention of it in the past 2 months :p Oh and the $5 deal is running out in a couple of hours!
I dont know about portugal but over here we have coffeeshops that sell weed and hash legally, but you can only get and carry a certain amount for it to be legal, they wont sell you more than the legal amount you can have on you(which is 5 gram, 1 gram costs about 5, 1 gram is enough for about 5 joints). Also it is illegal…
hi thank you guys again for setting up another challenge, i absolutely love the style for all of these concepts. im getting started on the hard surface challenge, ive recently had to relearn alot of things about this form of modelling and had to switch over to blender since its free. ive just got a simple orthographic…
I feel like the answer is already somewhere on the forum, but I've searched for some time and haven't found anything... I'm working with a proprietary engine, my programmer keeps saying that texture draw calls are one of the most damaging things to performance. Well, I'm trying to figure out what the better approach is:…
Hello Polycount! Perhaps some of you have seen me around in the past, sometimes commenting, but a lot of the time just watching. I never really shared a lot of my work back then, I always wanted to obtain a certain level of "perfection" before I submitted myself for criticism. However, as time progressed I realized that…
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…
I had this code that worked untill 3dsmax 2020, but I can't get it to work now in 3dsmax 2021 (and probablty 2022): fn priv_proboolean_Extract_pressRadioButton_2018 rbName state = ( local properRb = false local BN_CLICKED = 0 -- clicky message ID local BM_SETCHECK = 241 -- checkbutton toggle message ID local WM_COMMAND =…
Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
Hey! I will be posting WIP of my Level 5 Interior Hero Assets brief here. :) Here is my progress now: PureRef: My idea is to create a underground cave scene with anicent stautes. I will be making rocks textures in Substance Designer and scuplt in Zbrush. Blockout: I did quick block out in Maya to test out the compositin of…