Yeah, or you can cast it as a float <font class="small">Code:</font><hr /><pre> int $a = 5; print ("float a= " + (float)$a/2 + " but int a= " + $a/2 ); </pre><hr />
So this looks like planetside 2 connected to the Eve online universe. Kinda fixes the lack of meta game and long term consequences issues that planetside 2 seems to have.
[ QUOTE ] reminds me of the dark crystal, comin around the same time as dark crystal 2 as well. [/ QUOTE ] WHAAAAAAAAAA? There is gonna be a Dark Crystal 2? Any more info on this?
This remind me my childhood. There was an extremely dark and bloody book based on Estonian folklore. An image for example: http://img3.nnm.ru/3/b/9/2/2/3b922f01860151e674d3425c00fbe019_full.jpg
A recent example, if that helps. See point#2 https://polycount.com/discussion/234499/mini-tutorial-baking-seamless-normal-maps-for-gltf One important thing to note: splitting UVs on hard edges is only really necessary if you’re baking normal maps.
Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR; // Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…