I have been working on this cat for printing for some time and I just cant get the anatomy forms right, especially the front legs. This is my first time creature sculpting. I wish to get some feedback here on how it could be improved.
While the face normals (the one from a center of each triangle ) looks perfectly up those normal are derivative as a median of vertex normals in triangles corners. The bottom left corner for example , clearly not 90 degree up . it's what creates shading gradients. Face weighting, or direct normals editing could fix it .…
I've worked as an artist at BonusXP for the past 10 years. Sadly, BonusXP closed in June - and I have been updating my portfolio to showcase some of the work I did there. I am searching for work, and starting on a personal 3D project to help round out my portfolio. A lot of the stuff we made was for mobile or RTS-style…
I'll be posting some in progress work and some practice work I plan on working on in multiple programs, Maya, Blender, Substance and ect. Feel Free to stick around!
finally updated my website. all work prior was moved to old work. recent work is now banner based. hope its worth the view :) http://www.shatteredmesh.com/
Well its in the title, Im currently looking for work as an environment artist and would be more then happy to put my skills to work. www.raymondtrimm.com
So besides working on Cammy for Brawl. I been working on my Janet Jackson Model. I have been working on this a while. Made a lot of changes. So this is before:
Hi! I'm an experienced and skilled 3D artist looking for freelance work. You can view some of my work at http://www.andyfoster3d.com Email - andyfoster321@yahoo.com
Sorry, I thought I was able to work freelance. But it's a conflict with my contract with my employer. I can only work in film and illustration projects.