Hi guys ! I'm not a technical guy ... I take the sobel edge detection from the forum of UDK . It's working quite good but, i've a problem with distant objects. Look on picture: Without skydome : With Skydome : There is a special parameter in the material effect ? If someone want a screenshot of anything, tell me ... Thank…
Hi I am sculpting inside Zbrush and have my models head and neck separate from the body yet the border between them are flush and I don't want it to move during sculpting. is there a way to to freeze border edges or do I have to just mask it and get over myself!
I recently needed to produce 3d mesh details from very old mesh and normal map texture where those details were flat baked, sort of closer lod and chat GPT managed to do it pretty well . It took lots of discussion whats wrong and how to interpret NM . I had to upload small pictures where the normal map is supposed to spawn…
I came across a tutorial on here a while ago that I cant seem to find. Basically it was a PDF showing how to create nice beveled/smooth edges in ZBrush pretty fast right from Maya. I think it had to do with using Polish? I cant seem to find it anywhere though. Thanks
Hello, I'm having this problem when I connect those edges and a weird polygon is created. Backface culling is on so you can see that the normals are fine. What is it and how can I fix it? :(
When it comes to HP Hard Surface Models, is the best approach to creating edge loops for support and beveling after you model each piece or at the end when the entire model is complete. ZBrush also has a crease feature, but it doesn't give you much control of everything. And one more quick question, do you think creating…
Hello guys. I'm trying to make a simple material with a black contour effect for my current project, something like this: I've followed many tutorials in the web, I also have tried to copy the material "M_PostProcess_Base_Inst" (I think that is the material with edge contour) found in the UE4 "Stylized Showcase", and put…
guys, im getting jagged border edges in all of my normals. i tried all kind of AA filters, global SS settings. I know thay i can render double, then down size it, but i wish to know why this is happening. Only those borders are getting jagged, everyelse looks fine.