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Problem with the sobel edge detection [UDK]

polycounter lvl 7
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Ganon polycounter lvl 7
Hi guys ! I'm not a technical guy ...

I take the sobel edge detection from the forum of UDK . It's working quite good but, i've a problem with distant objects.

Look on picture:

Without skydome :
screen08.JPG

With Skydome :
fail_scene.JPG


There is a special parameter in the material effect ?

If someone want a screenshot of anything, tell me ...


Thank is advance :)

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