Thank you for the advice and information. I am looking at tutorials for understanding lighting and creating a good setup for when i do my environment. I only used Photoshop for this test but i mainly will be creating assets and using Xnormal and Substance to create all my maps.
So I'm on to another project! I will try to create a modular japanese room. My goal is to create as little assets as possible and create the room in as little time as possible. I will try to post my plan on how I will proceed, any tricks&tips would be appreciated.
Okay thanks. I will continue creating UVs and using a simple clean asphalt texture for the roads in 3DsMax and then when I finished creating roads, I will have a research for "blender shader" tools in Unity3D. This summer I only create and apply UVs and textures for the roads in 3DsMax.
@Fabi_G Excellent work on it! With the trimsheet you created it seems like it would be easy for you to create plenty of variations with just that one texture set. :D
People create art from concepts created from other artists. They create models of other artist's renditions. Generally many artists eventually create a piece that is directly taken from or at least is influenced by a game's universe in some fashion. I see no problem picking a game, picking a section of said game and…