I know I'm not alone in wanting a node like this and I assume there's a reason we don't have one yet. But I'm seeing the need for one the more I advance and I feel like it can't be impossible, at least not as a highly unoptimized but working graph.
My idea is fairly simply. FX-map(1) randomly place input1 a few times. Output to blur->history scan->invert(output1). Connect input1 to FX-map(2) and randomly scattter. Use otuput1 as mask color/luminosity. Cause I assume that is the only one that can mask? Repeat. If the blur is big enough the mask should be big enough to take away any shapes that is scattered on top of a already existing one.
This creates a very big graph and can't iterate without adding the whole function over and over. So it's pretty hopeless.. but the basic idea of creating a scatter and bluring the result to use as a mask MUST work! Somehow.
Any ideas?!
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What do you see as the main component that's missing for something like this?