Anyone else see this article about companies charging people thousands of dollars to 'buy' their way into internships at top companies? http://www.nytimes.com/2009/08/09/business/09intern.html Not sure how prevalent this practice is within the videogame or other creative arts industries, but it's pretty disgusting either…
[ QUOTE ] What perspective in particular are you looking for? [/ QUOTE ] Perspective? Sorry If it wasn't clear. The perspective of trying to understand different techniques used to create clouds in videogames. Thanks for the pointers guys. I should have googled first really. I think I've found some useful stuff.
I need to see it! In the same vein, this is pretty excruciating to watch: http://www.pistolwimp.com/media/54311/ It's chock full of insightful gems such as "The interactive game is in low resolution, because computers cant process high res images quickly enough" and "computer programmers create the videogames menu settings…
^ ^ The problem with modelling concave eyeballs in videogames, is we don't model the inner eye socket like they do in films. We model it into a cone point, and generally let it intersect with the eyeball. So what happens is, when characters look up or down, we see the iris clip with the inner eye socket.
ps everyone asking for cave story: Just buy it! Pixel made the game like six years ago, over a five year period, ALONE, released it FOR FREE, still offers that version publicly, and it's one of the best 2d videogames ever made by anybody. He deserves his five bucks!
My roommate uses: [ame]http://www.amazon.com/Xbox-360-Wireless-Headset/dp/B000Q7ZESK/ref=sr_1_1?ie=UTF8&s=videogames&qid=1241985793&sr=8-1[/ame] It sits about 4-5 inches from his mouth and still picks up really well.
Isn't there some videogame that has this sort of thing? I think it's some kids game where you can make your own pokemon type characters by drawing them... I don't quite remember; I never played the game, but I saw a video of it and I thought it was an interesting concept.
I think the Special Edition Metal Gear Solid 4/PS3 bundle still do, but I'm not 100% sure on that. [ame]http://www.amazon.com/PlayStation-Metal-Gear-Solid-Pack/dp/B0014WJ78E/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1217872304&sr=8-1[/ame]
from 3dtotal: "Watch this concept animated video for an in-development indie videogame called Limbo, from Danish artist and game designer Arnt Jensen." no gameplay yet. just an animated concept. but i dont see why it would be that hard to take those animations and strip out what you need.
Hi all! This is my first post. The goal of this project was to improve my habilites of sculpting, texturing and shading. Trying at the same time to get a realistic character for videogames! I've learned a lot with this and I have really enjoyed doing it. Zbrush and 3D max for the model, substance painter for textures and…