Anyone else checking the page every day to see when applications open? I'm polishing my portfolio and plan on applying for various 3D and 2D positions. Apparently they pay their interns and setup housing for them as well, which I think is absolutely wonderful.
If anyone is curious, you can read the University Relations FAQ at:
http://www.blizzard.com/us/jobopp/universityrelations/faq.html
The big catch is you have to be a college student, of course.
The page says that internship applications for summer 2010 are supposed to open up this month. Good luck to everyone
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edit: I take that back. Many people dream of working at blizzard and would sacrifice a lot for it.
My school internship with AI wasn't so glamorous. Ott can attest to this.
I believe the internship "glamor" would be relative to the company you intern at. Blizzard said they do not offer school credit for their internships, but I don't really care because the teamwork experience and the opportunity to work along side the best in the industry would outweigh everything else in my opinion.
We can only speculate, of course, but I'm sure their employees wouldn't have so many good things to say about Blizz if they didn't enjoy working there
Good luck to all applying, you especially haiasi
s0id3: I'm not sure of the technicalities of applying, so I guess if you enroll into a community college it would count XD? Maybe, maybe not
And no prob, crazyfingers
http://www.nytimes.com/2009/08/09/business/09intern.html
Not sure how prevalent this practice is within the videogame or other creative arts industries, but it's pretty disgusting either way.
yeah I'm in community college too, I can't imagine that wouldn't count, I'm working on my 2D and 3D stuff as we speak, I just don't have much game oriented stuff.
Not only that, I wouldn't want to work for a company so focused on squeezing dollars out of possible future employees when they're at their worst. Interns typically don't have income, so why charge them?
A company who takes in interns AND charges them, that just doesn't sound like a company i'd want to intern for or work for. Just get a terrible feeling thinking about it. Not everything should be about money :P.
[FONT=arial,helvetica][SIZE=-1] Are your internships paid?
Yes, Blizzard Entertainment's internships are paid. [/SIZE][/FONT]
Thus, Blizzard's FAQ reveals that they pay their interns money, not that the interns must pay Blizzard.
The main reason why it's nice to be paid as an intern is so you can afford your necessities (food and beer ) while working and learning. If Blizzard is willing to take out-of-state interns, most college students don't have stable income to support themselves well enough to move out of state and make the best of the opportunity.
I am glad they postponed it this first time because I'm still working on a couple 3D projects I want to have finished before I apply. No idea how many times they may postpone it, though.
Their application period has now opened! They have a ton of openings for internships this summer including environment and character artists across 3 titles as well as many other positions. Four pages of listings!
The deadline is January 31st, so we all have a few months to polish our work before applying. They stated that it takes them a long time to review apps, so you might not hear back from them as late as May 2010. If you haven't heard from them by May, they say they have passed on your application.
I remember reading that you can apply for multiple positions so long as you tailor your cover letter to fit each job description.
Good luck to everyone!
my smart ass comment of the day has been fulfilled.
By 'summer' internships they mean that you basically work/learn at blizzard during your summer vacation for 2 months? Just cursious because over here internships usually last about 4-5 months.
I wonder how it works if a non-US citizen applies for it?
Zpanzer: They would probably just expect you to intern for as long as their internship lasts. One of their requirements if you must have a valid US work permit.
I really wish I had that kind of opportunity and wish the best of luck to all that apply.
I'm going to do everything I can to build my portfolio up for the GDC in march.
If they didnt click or workout they could be let go but atleast walk away with some industry experiance as it seems most companys want you to have some industry experiance before even considering you.
I know this is defantly something I would do with companys like Blizzard and what not as internships are invalble experiance and help you get your foot in the door.
Companies want interns to be there for the main reason of learning industry standards and practice. It would be hurtful to the recent grad if they're starting to default on their loan because they're in an internship that doesn't pay enough (or at all, in most cases).
Giving experience to everyone isn't really gonna raise the number of employed artists because theres only so many positions available. For example lets say theres 1000 game development companies in the world and an average of say 10 3d artists per company. Then theres only gonna be 10,000 artist spots, most of which are already taken.
So lets say 5% of those spots are open, then there'll be 500 3d game art jobs globally.
Lets assume that 60 of those jobs are in the UK.
Judging from what people on forums say and the amount of people trying to break into the industry, and the amount of game design/3d courses (in the uk I think theres like 100+?) plus the number of graduates of these courses per year (3000ish, for the uk alone?) then you can safely assume that the number of applicants is hugely greater than the number of actual spots...
Even if only 5% of those graduates are serious about getting a 3d art job, that'll still be 150 decent graduates. And then you gotta add in the enthusiastic hobbyists/modders, and the graduates who persevered from the previous years, and the people that lose their jobs due to studio closings.
So you can roughly conclude that theres 500+ decent artists fighting for about 60 spots in the UK. The difference would actually grow per year because the growth of interest is faster than the growth of 3d game art jobs. My numbers may be completely off but I guess they are proportionally correct and can be applied to other countries
Im new to these boards, searched around to see if anyone else had applied on google and this is what came up!
Im really interested in getting the sound design internship i applied and also sent in a demo reel. i wonder what the competition is!?
Good luck everyone whooa!
If anyone feels like lookin' over a portfolio for shits and giggles here's the one i submitted for the student internship, some random stuff i've done in school the past year or so:
http://jeffberry.carbonmade.com/
Could be a bit more geared towards the blizzard style, but it's worth a shot.
Here is the job for you.
https://blizzard.taleo.net/careersection/2/jobdetail.ftl
I will definately start creating my profile on blizzard for jobs and all...they are offering perma postion. O.O
Although this blizzard environment looks very catchy and even I have the feeling of "I soo want to apply for this."
I wouldnt, reason being. In terms of team work 3d modeling I have come from a bad experience. So I am "DIY 3d modeling type of person" might not be suitable for the job but whatever they have stated in terms of environment is what I have been practicing for more than 6 months now.
Guess its time for me to start making my portfolio.
You're probably hounded by artists all the time, but if you want to put in a good word for us polycounters that'd be super cool
...huh?
Has anyone heard any news?
I recall reading that interns that met their expectations would know if they got the internships by May, but I'm assuming that is including interviews associated with the application.
I was going to say that "One of the advantages of living in USA is that you just walk in and apply to Blizzard, and have a higher chances to get in "
I am pretty sure "you will be hearing from them in May if you meet their expectations." means they will call you for an interview in May.
That's a phrase I hear often in regards to Bliz, and something I think people wanting a job so badly need to consider. If "sacrificing" means moving away from home, yah, cool, but I know of a few people who limit their potential (both artistically and other job opportunities) trying to get in at a 'dream company'.
I'm not usually one to talk ill of blizzard, but they actively foster loyalty to a degree that's potentially harmful to their fans. They can only employ so many people, give internships to so many people and they stiff arm their fans into doing their own very, very unique style which isn't necessarily going to help them get jobs at other companies or help the fan grow as well rounded human beings. All the while they're incredibly optimistic about everyone's chances of working or getting an internship there and i can't help but think blizzard is actually on some level sh*ting on peoples dreams. But who am i to judge, if warcraft makes you happy and that's the driving force in your life, by all means keep living the dream.
That said yeah, sure I applied for the inernship, took 5 mins to fill the form out so why not? But I don't think if you enjoy playing a companies games you should change your professional life because of it. If none of us get internships at blizzard, get jobs elsewhere, we can still use that paycheck to buy blizzard games. In the end, it's just another company full of gamers that make games, there are many other companies out there that can fullfill your "dream" of making games. Heck, you might even enjoy it more.
dont expect to create ingame models for wow all the time - a common mistake. and if so: there are concepts and guidelines for every single vertex. and if your finally done, some texture artist messed it all up. lets be creative! ;-)
please dont be offended.. its just my experience.
Sitting in your room all day creating hand-painted textures is great and you'll be excellent at it, but what happens when none of those companies are hiring? Or what happens if you get hired at one company that utilizes those, but then lays you off?
Those are the questions you need to ask yourself. Granted, I'm sure it is satisfying to say "I work at blizzard making XXXX (awesome game)." Just saying if you don't get it, I wouldn't look at it like it's the end of the world.