I've been having an issue with alphas in max when making overlapping planes for hair. What happens is the transparency will only work if the planes are overlapping in a particular order (so transparency will work if plane A is overlapping plane B, but not the other way around). This is a problem because I'm using dozens of…
Hi all I just got at a Horse rig in Cat first time in nearly 10 years I am working in Cat Have animated horses before in maya and in biped - Just want some pointers on how to organize my work and avoid mistakes First of all horse is facing My other animations always moved from left to right but that might be engine…
Hi when I select an edge loop on a edit poly , I select the edge then if I do cntrl + remove button in the ribbon ... it removes the edge and also the vertices, if I do the same thing on a Edit poly that is above another one in the stack , it removes the edge line but it leaves the vertices there and I have to go manually…
I am preparing a low poly object for a high poly normal map bake, and I am having issues with inverted faces while trying to unwrap. I know they need to be flipped in UVW editor window, but once I do, I can't figure out how to properly attach them back on to the rest of the uvs without messing everything up. I attached a…
Hello everyone! I am quite a noob in terms of animation and rigging and im stuck. XD I need to fix wrist bening issue on my character and for that i used extra bone on wrist joint. But i dont understand how make dependencies between them, so when plam bone will go up, wrist extra bone will rotate half of parent local…
Hi everyone, new to the forum. :) I'm trying to work out how to create what I understand to be an incidence shader (?) to create a hologram or xray type effect. I'd term it a rim shader. I've attached an imageof what I mean. I've seen a similar shader tutorial which deals with the arnold renderer on maya. The person uses a…
I've created a VR scene and want to bake any information into one single texture so that I can use Unity's unlit shader for maximum performance (Android and iOS). Is there a way to bake specular highlights or reflections? I know that these would normally depend on the camera position but there is no camera when using…
I am trying to do morph targets and i am using soft selection, edge and regular vertex selection to make facial expressions, when i am done i get an extra vertex! did this ever happen to you? what did you do, what am i doing? Thanks a million
Hey there, currently trying to wrap my head around vertex painting in UDK. Is it possible to display the results of vertexcolor blending in the viewport? I've managed to view the results of blending two textures by vertexcolors in the render, but I can't seem to preview them in the viewport. I'm either getting the…