I was inspired by the other oddworld models so I am going to make some mudokons, probably starting with abe. quick 1 hr model at 480 tris sofar, time to optimise!
LATEST: I know this doesn't count! I'm doing it for fun. I always liked this so I'm making it http://www.esportslatino.com/wp-content/gallery/ut3/UT3-3.jpg Currently using around 2/3 of a 128. Getting the polycount down will be tough http://chrisholden.net/lowt3_01.jpg
This is my version of Black Adam based on the new 52 comics. I created this model last year (2017), and like many other projects, I forget to finish and to share it on social media. I thought this guy deserved a nice render so, after many months, I decided to create these pictures inside vray. This model also was created…
That's right, i've went ahead and did the cringingly dislikeable 'funbags' one from the upcoming NEXTGENOMG installment of Soul Calibur. ortho view ortho view with wires unsure if 'equipment' can have alpha.
Hey back everyone! So after getting the references I needed and blocking out the scene, I had the list of props to model and I started the modelingphase. I started with structures modeling, to get everything in place and define my blockout in terms of details and proportions. I will then move…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…