Hello. I am rather out of touch as have not done any modeling since I was a student in the 90s so please forgive any silly questions. I am looking to do some low polygon modelling for a bit of homebrew on the old Nintendo 64 games console. Originally I was trying to get my hands on a copy of Ningen a customized derivative…
I am having some issues with dynamask previewing in 3DO. The issues started after I recovered from DDO locking up. It locked up when I made a new REGULAR Photoshop layer and copied an existing dynamask into the new layer then tried to rename it in the photoshop layer system. That's when it locked up. When I reopened my…
Hello Everyone. I have created a course on Udemy.com, for learning to create your own 2D game art. This course is specifically tailored around using a vector application to create art for your own games, with the non-artist in mind. It will show you the process I use to create fantasy/adventure style game props, starting…
Hello folks. First of all I'm most likely not a member with a big name on here but i wanna change that and most of all i wanna help newbies to learn 3Dsmax since i know how hard it was for me-so i made this ''most Importand 3dsmax shortcuts cheat sheet'' with the default hotkeys of 3Dsmax. I will write it down here and…
I'm currently working on a Doom3 mod project which is based on the George Romero films and is a mix of Night and Dawn of the dead but is really just set in that universe. I'm after a zbrush artist to create some character models for the mod. I'm after a Hazmat Bio suit man just going off the very typical Hazmat suit…
Its a nice gun I'll give you that but the engraving gives you no tactical advantage whatsoever... Jokes aside 1) This front part is supposed to have a cap and is also suppose to be smaller, and the current size of the hole it looks like its a (terribly designed) double barrel revolver (see Nero's revolver from DMC) and the…
Concentrate on the Right side Menü under Model Tab and use Modo Layout with Top and Front View and 3D. Top and Front View is good for correct placing and Grid Snapping aka correct measurements. 3D View more for Selecting and Overview. IN your picture you see the left Menü, its not relevant in the following process because…
Hi there, I am really grateful and happy with the responses I got for my other request concerning the outline blocks and thought I will give this more difficult topic a try here as well. Designing the characters for the game is a topic which is really dear to my heart. Edit 2: Closed for now, having trials with artists!…
Update 7.11.19 For the last week I worked on a couple of things: - Resurrected the whole project, which was abandoned since the Artstation Challenge. - Worked on materials and UV. - Tried to make it possible to work on this project on 2 different PCs seamlessly. Trim Sheet for temple fundament was sculpted in ZBrush, baked…
Oh Sorry, i just saw the video and your last few words, so i thought this is it what youre searching for ^^ Anyways... Why Retopo my friend? Create the HighPoly/LowPoly BaseMesh inside of Maya. Im always doin it this way that my BaseMesh in Max looks perfectly fine with TurboSmooth. I can tell you how im doin it: 1.…