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Doom3 mod needs characters

Marcus
polycounter lvl 17
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Marcus polycounter lvl 17
I'm currently working on a Doom3 mod project which is based on the George Romero films and is a mix of Night and Dawn of the dead but is really just set in that universe. I'm after a zbrush artist to create some character models for the mod.

I'm after a Hazmat Bio suit man just going off the very typical Hazmat suit design. There will be 3 colours to show rank and type.
White = R&D
Light Blue = Medical
Red/Orange = Soldier

The textures above will be simple skin changes that Doom3 can do.

Soldiers are there to protect medical and research teams as tghey try to figure out the source of the plague. As the city is plunged into marshal law and looting and fighting begins to break out it soon becomes an 'every man for himself' deal.

You play as a Car Assembly plant worker that has to escape across the city to the car plant which has been turned into a makeshift fort using the factory's natrual security to keep the walking dead out.

There already has been a huge amount done, theres 7 new weapons, a hell of alot of textures and map models and alot of sounds. Thoughs that have played Doom3 will know that we have changed the PDA with a cell phone that recieves calls so your friends at the plant can guide your escape and tell you what is going on.

<u>Images of the mod tests.</u>
colt1.jpg
hammer2.jpg
driver.jpg
cell_phone.JPG
revolver1.jpg
sg_shotgun2.jpg
apartment1.jpg

<u>Rough map objects</u>
TV_Set.jpg
garden_set.jpg
radio.jpg
diner1.jpg
(Diner model tests)

Movies
http://www.blacktreeuk.net/mod/video/revolver.mov
http://www.blacktreeuk.net/mod/video/uzi.mov
http://www.blacktreeuk.net/mod/video/shotty_phone.mov

The mod is just under 200mb big so you can see theres alot of work done and its in it's final stage...maps.

We could also do with a few other zombie models but the BIO soldier is enough. Please reply to this thread of your interested we really need someone to help us in this area.

Cheers.
Marcus

Replies

  • Lee3dee
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    Lee3dee polycounter lvl 18
    for a mod that uses the doom3 engine, your not really taking advantage of the normal and specular mapping the engine offers frown.gif These screenshots would look alot more inviting if you added them to textures.
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