I was recently hired to create a bunch of 3d fish for an upcoming application from Arid Ocean: http://www.aridocean.com Here are some of them. These are the high LOD versions at 1,200 polys apiece, there were two lower LODs also created at 500 and 250 polys respectively. The textures were done at 512x512 and are a…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…
Hi everyone, I’m a third-year computer games art student at Teesside
University. I’m currently working on creating a Moroccan villa. I’m looking for
feedback on what I have done so far, I’m not happy with how the scene looks but
I’m struggling to pin point what is wrong within the scene. I have taken a lot of inspiration…
http://techland.time.com/2012/01/19/feds-shut-down-megaupload-com-file-sharing-website/ " One of the world’s largest file-sharing sites was shut down Thursday, and its founder and several company executives were charged with violating piracy laws, federal prosecutors said. An indictment accuses Megaupload.com of costing…
Aww yeah, time for a new project. I'm gonna be doing a classic: the UH-1N "Huey" helicopter. This was very popular during the Vietnam war as a "Utility Helicopter" (hence, UH). It served many purposes during that time, and looks bad ass! So I decided to model it. The model I'll be doing is referred to as a "slick". These…
Light map density. I've made all my light maps with even padding, no overlapping or inverted faces. I made sure the light map density is even throughout the entire scene before exporting. These shadows were a result of having what I figured to be too low light map res. Like around 128. So I bumped everything up so the…
Hi guys. Just got a few questions about modularity. I'm using ue4 at the moment, but I guess this applies to any engine. So using this as an example. Its still early and rough, but its enough for this: How would you approach it when working modular? I originally had the floor and walls all made up of 500 x 500 unreal unit…
It's been out a while in japan and I got a chance to see it at a local arthouse cinema yesterday with my girlfriend - though hopefully Disney will release it on a larger scale at some point as well. The storytelling in this film wasn't as good as it was in Spirited Away in my opinion, but it probably is the best looking 2D…
I dunno if there are any Kurt Vonnegut fans out there, but I heard about this on NPR today (bless you, Diane Rheemes) and had to find it. And lo, it appeared! http://www.amazon.com/exec/obidos/tg/det...al&n=507846 This is a requiem done by Edgar David Grana set to text by Kurt Vonnegut. It was only performed once in a…
I am creating this character for an multiplayer FPS mod. She currently has just under 5000 polys, which, while it may seem like a lot now, will probably not seem as much when the game is finally released. The first pic is a viewport cap of a wireframe, the second two are from stills of an animation of her walking. The…