Project Name: End Chapter: Master Of Macroix Description: ∑nd Chapter: Master Of Macroix is a fantasy, action and adventure game. That has exploring & discovery elements. Developed by Digams CORP. “A young maiden awakens from her slumber to face a hostile world, where she must uncover the truth of her origins to aptly…
Hello friendly Polycounters, I started learning game art recently and am modeling and texturing a modular environment piece for practice. I have several questions and would like advice and critique please. Also any correction of terminology used is much appreciated. Here is my reference image: I'm not trying to recreate…
Hey everyone. I'm new here to polycount. I'm glad to be part of the community. It's fun and really exciting to see other peoples awesome work. There's a lot of amazing stuff on here. So I've been working on this piece for the past few weeks. I'd like it to be a nice portfolio piece when it's finished. My goal with this…
I was pretty happy when I got the object to move from one side to another. The purpose is to create an action that mimics the offset filter in Photoshop to help in the creation of seamless textures with 3d objects. I'm trying to automate some things I do manually. Anyways when I try to add the code to a menu it doesn't…
Hey guys! I am new here and this is my first post - I hope its in the right place. If not please correct me. With my latest 3D project I reached a point where I dont know how to proceed and I hope you guys can help me out. I sculpted a Highpoly Zombie in Zbrush and then retopologyzed it in Maya doing the Lowpoly Mesh.…
I didn't want to start a mini debate in someones thread so. I noticed the first crept up not so long ago. Looked it over and it was pretty good. Then moved to my next tab, ( i tend to open a ton of threads then work through them) I had to double check it was a new tab since i seen the same lizard. Little surprised but…
looking through your work I can tell you're developing pretty well as a 3D Artist, but I'm a bit unsure what type of 3D Artist you want to be, your portfolio is lacking a bit in focus, there's work here that would suit a general artist or an environment artist, but my guess is you want to be a character artist right? I'd…
This kind on "unique" building can still be made with modular parts. I see a lot of repetition there. Don't forget, you can still mix in unique elements into modular sets, and even make large unique pieces that snap to smaller ones. A lot of power there! So apparently you've already built your models, but unfortunately you…
@lluc21 the UV seams on the low poly are hard edges. I tried increasing the ray distance on the baking settings, but it made no difference. I also tried "inflating" the high poly mesh with the Shell modifier, so it could cover the low poly entirely. But that double-highlight issue simply won't disappear. The low poly mesh…
You can render maps in the material editor (e. g. if you have some noises or already unwrapped textures you can render a combined result of the texture), but the material editor has no idea of your object or its UV layout (or its vertex colors for that matter) so I'd be skeptical regarding the question if it can do what…