3DCoatPrint 2022 Released ! - Completely free for any, including commercial, use if the 3D models you create are intended to be 3D-Printed or for the creation of rendered images. Other uses may only be for personal non-profit activity. - All 3DCoat sculpting tools and 3DCoat render inside - The only limitations are applied…
A few projects ago, I played around with ZBrush's matcaps and materials to try to create some realistic bone and teeth materials (I mainly use CT Scan data to create my sculpts of skulls and skeletons). The first time I used them, they worked well and without issue; but now, they are almost unusable. I van put the matcap…
So recently my life has been a little crazy and my free time has opened up greatly due to some recent events. I decided to start doing daily sculpts similar to what z Bro z does on his blog to improve my skills. I haven't been able to use much of zBrush or do character modeling because of my schedule but since I want to be…
This is from another thread. So not all I wrote applies here. Map out the shape at its lowest level until you have a good general form. Here is one in zB using zspheres. To get between the 2nd and 3rd step I first sculpted (mostly using the move brush) the base mesh in zB to a general form and then GoZeded the model to…
Hi guys I am currently working on a university project which i need some feedback and opinions to help make it better Project idea : I will be working on creating an environment scene called the secret whishing pool which will also be an environment asset pack in ue4 that will allow the user to use the assets and materials…
Hi All! I'm excited to share this finished project of my take on the glinstone kris dagger from Elden Ring. I'm really happy that I could bring to life one of my favorite daggers in the game. It was a great learning experience and an opportunity to create an intricate and interesting prop. I had a chance to learn new…
Thanks, @m4dcow Yes, all of the other assets are WIP except Arch and pillars. Trees and rocks just have placeholder textures. I will sculpt the rock. yeah! decals will be awesome for more decals. I am planning to add dirt and moss through Vertex blend. I will polish the scene more and place more assets to fill up space.…
Hay Polycounters :) Okay so this is my new portfolio project , it started like a study but it did grow more than that. All the foliage is hand modeled, only the trees are made with SpeedTree, i`ll attach screenshots of the models on the bottom.The foliage is using one atlas texture. The cliff is sculpted in Zbrush, there…
Honestly if I could blend I would. To get detail in the UV though I'm tiling it around the top using the square 8 times. Same goes for the trunk. I could do a high res version of it where it does blend correctly but if I did that I would just sculpt a tree :P edit: I'm suprised you saw just a pineapple. I saw shaft and tip…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…