I wonder if some great soul can help me. I have been struggling for two days and still couldn't find a solution on the Internet. I made a torso with separated scalp meshes where to create Xgen hair for beard, peachfuzz hair, eyebrows, etc. The other day I had to make the torso's neck a bit thinner and now the scalp mesh is…
Hello everyone! First time participating in a contest like this one. I'll be updating the thread once I make some progress. Working right now on the concept for my Mecha Beast.
Hi CrazyButcher, thanks for stopping by. I think I understand the most of it, at least on some level. So I would just have a few things to confirm. - With this, people are able to partially cull meshes, for example unseen patches (meshlets) can be skipped? Does the culling technique use the acceleration structure of ray…
This is the Scott Spencer book that was mentioned [ame]http://www.amazon.com/ZBrush-Character-Creation-Advanced-Sculpting/dp/047024996X/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1217266543&sr=8-1[/ame] To fix the small mess ups where the meshes don't conform you want to do this- Import the new mesh as subtool and line both…
A seamless mesh can be much better, if you're using normals etc you can create the appearance of absolutely no hard edges, however when you start chopping things up into tons of mesh chunks you really loose that ability, and your mesh will become aliased and look worse than if it was seamless. For these reasons i generally…
Update : I plan on making a game based on mechas. I've decided to start from the basic, and force myself into doing some thumbnails, and trying to have a coherent universe. Also, the plan should be with a top down view, so I've tried to make the silhouettes interesting from this angle.
I am now experiencing 2 different problems with my latest attempt at quixel. 1.) When i hit 3do my obj model does not show up.. totally blank. If i load any sphere or cube that quixel has as an option... there is no texture applied at all.. even if i hit refresh. 2.) I closed it tried again from scratch.. even exported a…
i refer to pure subdiv models, not subdiv meshes for games. If i'm going to bake, i'm the first to make floating parts ^^ (i've got a huge collection of float meshes for that purpose). A subdiv model for animation or illustration should have a clean mesh. Another way to accelerate the work is to make different parts,…
Hi Guys, I've been working on a character and I am having trouble with the Mesh Groups being set up in DDO. I started working on just the torso of the character, but later I wanted to start working on the head and hair as well in the same project. So I re imported the model including the head and hair as separate groups -…