Hey guys, haven't posted on in here in awhile. Posted this awhile back but thought I would drop it again since I keep adding content. http://weheartit.com/jocose Just figured some of you might like to fish through it. Lots of environment stuff since that's what I do mostly.
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
thingie... My entry for the Eat3D contest - not sure why I didn't make a thread for it before :( . I will just dump all the pictures I took. Because I'm lazy like that. messy wireframe! My plan is to make a nighttime shot of that as well, since I experimented with glowy lanterns at one point and it worked kinda neatly. I…
For our architecture class (part of our maths program) I had to design my own "dream" house and build a maquette of it. If I could do it again i'd probably make something more original and less huge (the dimensions of the entire building are 16 metres by 14 metres), but this is what i came up with: Here are the maps:…
Hey All! This is my first totally complete game asset that I would like to post on here for comments and critiques. It's a revolver losely (very losely) based on the Colt 45 found at this web site: http://www.uberti.com/firearms/cattleman_matching_set.php I modeled it in 3ds Max 2011 and textured it in Photoshop CS5 It's…
So I'm fortunate enough to have access to some pretty cool items, namely swords, helmets, 18th century guns and a few other pieces. So I thought maybe the community would like some reference pictures, they're not the best quality but I hope they're useful for some... Check the list below, I'll update them as they come.…
Great job on this, reminds me of Little Shop of Horrors. The leaves do need some color variation and texture to break up the smoothness a bit. The second image is up as my background right now.
i really liked these images when i first saw them, and i really REALLY liked them when i saw that they were game engine spec not full on "polygons-are-no-object" type renders. fantastic work - i particularly like the night time ones, great understated mood...
I'm trying to figure out the best way to bake lighting info from an HDRI into lightmaps. Specifically, our pipeline is designed so that you light your scene using Point lights and Area Lights in Maya, Create a second UV channel for everything, then run a script that bakes the lighting info down to lightmaps, and creates…
Hi :) I did over 30 weapons for this game, years ago, the game is still in development. This is still a fraction of what I did, but I like these. The renders you see are from Unreal engine or Marmoset. If i can help your project, please let me know :)