Rockstar Toronto is looking for a Jr. Lighting Artist that possesses the ability to light our environments, cutscenes and characters for AAA video game titles. This position has a large impact on multiple departments and drastically affects the look and feel of the game. This position requires close collaboration with the…
Hey everybody, DarkDustStudio is searching for new talented developers to enforce our team. We already have skilled devs in the most positions, but we need more great people to speed up our development. Currently we are working on the Single Player modification Codename: Dead Bird for Crysis. The mod plays in the Iraq war…
Great games start with great people! High Moon Studios is looking for a talented Animator to create visually inspiring and creative key-frame animations for an unannounced high-profile title. The candidate must be a generalist and able to do both gameplay and cinematic animation. The candidate must also be passionate about…
Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…
Hello there, my name is Oskars Dzenis and I'm currently looking for freelance/remote or long-term contract work. I've had 10+ years experience in a game studio environment, as well as couple of years working as freelancer. Best work for me would be to rig and create character animation for 3D real-time or pre-rendered…
I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up. This is what I want my model to be like,…
STUDIO AnC is a young animation and creation studio in china, as the Chinese said:"Sparrow may be small but complete", we have talent and passion artists who can bring the great work for you or selves, I would not just build a production factory for the animation business in china, also I wish the studio could be a…
FINAL SUBMISSION! Hi again everyone! As my deadline approaches (August 21st), I am joyed to share with you all a short cinematic which forms part of the final submission. I would greatly appreciate any comments about what you like and don’t like so I may incorporate others opinions into my final critical reflection and…
Olivier Thill does it exceptionally well, unique and awesome technique: http://www.zbrushcentral.com/showthread.php?t=93536&page=1&pp=15 http://logan117.cgsociety.org/gallery/912211/ It's not really game art as such since it's not optimized for use in an engine. With regards to your question, I'm not sure why you'd want to…
I'm unsure what you mean by trickery. Most of the wow factor in these vids is just lighting; specifically, the movement of light from explosions or just regular lights is what reveals the depth of angles within the normal map on the models. Theres no smoke and mirrors beyond the fact that Normal maps are millions of polys…