I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up.
This is what I want my model to be like,
http://www.wowpedia.org/images/1/1e/3D-Orc.pnghttp://www.creativeuncut.com/gallery-19/art/wowmop-orc-concept-alt.jpg
Here is the 1st WIP snap for the Orc, its still in the blocking stage, and I still have to work on the hand, feet and the head....
http://1.bp.blogspot.com/-2B9XQ9gXv2s/UL8TCv-VUlI/AAAAAAAAASE/-eu4BuO609U/s1600/snap.jpg
[IMG]
http://www.polycount.com/forum/I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up.This is what I want my model to be like, <a href=
http://www.wowpedia.org/images/1/1e/3D-Orc.png target=_blank>
http://www.wowpedia.org/images/1/1e/3D-Orc.png</a> <a href=
http://www.creativeuncut.com/gallery-19/art/wowmop-orc-concept-alt.jpg target=_blank>
http://www.creativeuncut.com/gallery-19/art/wowmop-orc-concept-alt.jpg</a>Here is the 1st WIP snap for the Orc, its still in the blocking stage, and I still have to work on the hand, feet and the head....
http://1.bp.blogspot.com/-2B9XQ9gXv2s/UL8TCv-VUlI/AAAAAAAAASE/-eu4BuO609U/s1600/snap.jpg[/IMG]
Replies
I'd also check out some tutorials by Scott Spencer, he's got some awesome info on anatomy which would really help out. Keep going with it and good luck
for the reference, I took this image as reference so that, I can trace the front and side view, but not exactly want it like that... I want it to be something like that of Warcraft one... I will work on the proportion and hand/head later tonight.
Last night, due to our regular power cut, couldn't work much, but I did some proportional change and some paint over so I know what I am going after... Head is still awkward as ever .
I am lil worried about the neck, how that shld be, straight like human or tilted forward ??? Any suggestions or refences ?
Now what you think ?
first the shoulder rotation point is too much on the inner side of his body and he wouldn't be able to rotate his arms at all... i made a quick paintover to illustrate this, it's not really precise but hopefully it gets the point across
look in the model you're referencing from how by drawing a straight line across the arm it ends up much more on the outside... that's about where the clavicle ends and meet with the arm bones. The biceps starts under the deltoid and turns around to end on the inner elbow, and it's not facing the body but the "front camera".
Your is too big on the upper side and the fact that he's also lacking a latissimus dorsi he couldn't move his arm from where you sculpted it.
To set the right point of rotation for the shoulder just draw a line from the bottom of pectoral (you can see it on the paintover).
The measurements aren't a strict 'law' per say, but its recommended to plot out some guides to help get a solid structure to the sculpt, before deviating from those measurements to either create a stylized piece or achieve a likeness to a character.
Also, I don't know how applicable the face paintover is as you're working on an orc, not a humanoid, but it may still help. I hope they help and the info is not too confusing!
...and proposed facial edits:
Did some proportional changes again, couldn't stop doing the detail again LOL , Here is the snap. Did a rough hair, now I think it looks more like a man than an orc... Anyways, I think its getting better and better.