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Orc Hipoly Modeling

polycounter lvl 10
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cmtanko polycounter lvl 10
I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up.

This is what I want my model to be like,
http://www.wowpedia.org/images/1/1e/3D-Orc.png
http://www.creativeuncut.com/gallery-19/art/wowmop-orc-concept-alt.jpg

Here is the 1st WIP snap for the Orc, its still in the blocking stage, and I still have to work on the hand, feet and the head....
http://1.bp.blogspot.com/-2B9XQ9gXv2s/UL8TCv-VUlI/AAAAAAAAASE/-eu4BuO609U/s1600/snap.jpg

snap.jpg
[IMG]http://www.polycount.com/forum/I have started working on the orc modeling on the Zbrush, This model will be used in an animation sequence something like that of warcraft fight cinematics. I'll call it an over ambitious project but non the less, its a learning process, so lets see where I end up.This is what I want my model to be like, <a href=http://www.wowpedia.org/images/1/1e/3D-Orc.png target=_blank>http://www.wowpedia.org/images/1/1e/3D-Orc.png</a&gt; <a href=http://www.creativeuncut.com/gallery-19/art/wowmop-orc-concept-alt.jpg target=_blank>http://www.creativeuncut.com/gallery-19/art/wowmop-orc-concept-alt.jpg</a>Here is the 1st WIP snap for the Orc, its still in the blocking stage, and I still have to work on the hand, feet and the head.... http://1.bp.blogspot.com/-2B9XQ9gXv2s/UL8TCv-VUlI/AAAAAAAAASE/-eu4BuO609U/s1600/snap.jpg[/IMG]

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  • Torch
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    Torch polycounter
    Ok first things first - stop detailing :) You need to drop a couple of levels and sort out your proportions. Right now he's more dwarf like than some hulking orc, the forms need to be solid before you go into working on smaller anatomical details. Are you using good reference for the sculpt? Also, I'd recommend looking at the 8 head canon - http://www.polanimation.com/siteimages/maleub00.jpg - (not a great example but gives the basic idea.)

    I'd also check out some tutorials by Scott Spencer, he's got some awesome info on anatomy which would really help out. Keep going with it and good luck :)
  • cmtanko
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    cmtanko polycounter lvl 10
    thanks Torch: lol , right,... with Zbrush, its easy to be carried away :D. ..
    for the reference, I took 45211_1224028687_large.jpgthis image as reference so that, I can trace the front and side view, but not exactly want it like that... I want it to be something like that of Warcraft one... I will work on the proportion and hand/head later tonight.
  • Shiniku
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    Shiniku polycounter lvl 14
    Use other people's work to draw inspiration from, but don't use it as reference. At best you just create a copy, but you also might pick up any of their bad traits/mistakes as well. Try to find multiple models or concepts to draw inspiration from, but also find yourself some real-world reference of anatomy, maybe some animals, armor, etc. to add some more believability to your sculpt.
  • praetus
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    praetus interpolator
    I have to agree with Torch on this. I think a major issue is that you're using someone elses fantasy art as a starting point. While using fantasy art as a reference isn't bad in and of its self, you need to have a strong foundation of anatomy. It feels like you're trying to trace "big muscle-y orc" instead of actually understanding muscle insertions and it shows. Rather than look at this guys work as a starting point look at pictures of body builders, or crazy fitness magazines. Once you have an understanding of the underlying anatomy it's much easier to shift it to meet a fantasy race or creature.
  • cmtanko
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    cmtanko polycounter lvl 10
    Thanks guy, I'll keep that in mind... Yes, I did collected much orc reference, but not the muscular humans.
    Last night, due to our regular power cut, couldn't work much, but I did some proportional change and some paint over so I know what I am going after... Head is still awkward as ever .
    I am lil worried about the neck, how that shld be, straight like human or tilted forward ??? Any suggestions or refences ?
    img2+%282%29.jpg
    img1+%282%29.jpg
  • cmtanko
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    cmtanko polycounter lvl 10
    Fixed the hands, head and other smaller problems. Not much of work yet though. Here is the latest snap.

    Now what you think ?

    ORC_20.JPG
  • Fnitrox
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    Fnitrox polycounter lvl 6
    i'm no pro at this but i think he's got a bit of anatomy issues

    first the shoulder rotation point is too much on the inner side of his body and he wouldn't be able to rotate his arms at all... i made a quick paintover to illustrate this, it's not really precise but hopefully it gets the point across
    armrotation.jpg

    look in the model you're referencing from how by drawing a straight line across the arm it ends up much more on the outside... that's about where the clavicle ends and meet with the arm bones. The biceps starts under the deltoid and turns around to end on the inner elbow, and it's not facing the body but the "front camera".
    Your is too big on the upper side and the fact that he's also lacking a latissimus dorsi he couldn't move his arm from where you sculpted it.

    To set the right point of rotation for the shoulder just draw a line from the bottom of pectoral (you can see it on the paintover).
  • cmtanko
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    cmtanko polycounter lvl 10
    Oh never knew abt this rule, hehe... Yes, I have a anatomy book for reference, but still looks like I dont realized many things.. Thanks a lot, and if you have any links related to such rule, plz do share Anyways, havent been able to do anything ... Have been getting blue screen , crashing my PC everytime :'( ... Hope It'll be fixed soon, so that I can start working on it ASAP.
  • Torch
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    Torch polycounter
    Hey man, good effort, glad you're still sticking at it :) Right now you want to focus on getting your proportion and gesture right from the get go, otherwise its going to be a pain to introduce to the sculpt later on. I made some quick paintovers (although I'm not much of a sculpting badass myself, so if any pros could step in in case I have the info wrong that would be really helpful.)

    The measurements aren't a strict 'law' per say, but its recommended to plot out some guides to help get a solid structure to the sculpt, before deviating from those measurements to either create a stylized piece or achieve a likeness to a character.

    Also, I don't know how applicable the face paintover is as you're working on an orc, not a humanoid, but it may still help. I hope they help and the info is not too confusing!

    I0S1W.jpg

    ...and proposed facial edits:

    QL7gw.jpg
  • Torch
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    Torch polycounter
    Wanted to add this as well, hope this isn't info overkill :D Once again I'm not an anatomy pro, so if any of this is wrong, please let me know guys. Its not 'spot on', just gives you a rough idea:

    uFW5B.jpg
  • cmtanko
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    cmtanko polycounter lvl 10
    Thanks a ton Torch for taking the time and for so much of information.. Really appreciate it... Thanks :)

    Did some proportional changes again, couldn't stop doing the detail again LOL , Here is the snap. Did a rough hair, now I think it looks more like a man than an orc... Anyways, I think its getting better and better.

    orc_21.jpg
  • Torch
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    Torch polycounter
    Much better man, MUCH better!!! Still some tweaks to be made but its looking good :)
  • cmtanko
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    cmtanko polycounter lvl 10
    :) thanks Man, will do the refining and detailing tomm.. also will start working on the cloths soon...
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