If you have the same problem, disable 'Gamma/LUT Correction' under Customize>Preferences>Gamma & LUT. _______________________________________________________________________________________________________________________ Hello. Recently I've come across cases where seeing a normal map within my viewport would be very…
MMO noob here, and its come to bite me in the bee-hind. I would like to connect two laptops (well one laptop and a notebook for testing atm) so that I can use the Collab scene in Ue4 4.23. There seems to be a number of ways to do this and Im wondering which is the best one. The two units I have both have wifi. I'd like to…
I'm really trying to get better with game assets, and hope you guys can help me improve... here are the meshes: Here's the uv mapping (where I think my issues lay). I made the corners in two different ways to make tests, Left corner is straightened out, right corner has a more natural curve (but still made some uv relax…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
Hi! I'm sort of new to DDO but i found my way to the effect properties that use object space normal masking to apply directional effects. When i open up the settings for it, the problem is that changing the sliders seems weird. I think it's easier if i just say what my spefific problem is. I have my dirt layer go on the…
Hi all, I couldn't figure out how to properly unpack a normal map with Blender. My normal map's RG are stored in a texture's G/A channel. I am trying to reconstruct B, combine, then supply it to the normal map node. Question: how does the normal map node work though? (What color input does it expect? 0~1 range? -1~1 range?…
I set up this diorama thing in Unreal. Nice and dandy, except the water material clips inside the fish's mouth. Not good. So I poked around the internet, and it seems like the solution to this problem involves custom depth. Most resources point to this guide, but it seems like that's for stuff like Assassin's Creed eagle…
So I'm having this strange...issue (if you could call it that) with some of my UVW islands that I'm currently unwrapping in which the islands are squishing unless I quick planar map them. The only work around I have at the moment is to quick planar as much as I can and either straighten selection or use the peel mode to…
Hi everyone, I set up an emissive channel for my phone box model in Substance Painter. As you can see from the attachment, the text 'TELEPHONE' is cut out of it and it is not supposed to light up. Marmoset, however, activates emissive even in those parts where it's not supposed to happen. Any help or advice is much…
Hello everybody, I made the concept below for a stylized house, that I want to model and have it optimized for videogames. I want to create a scene in Unreal Engine. (I'm a complete novice at this btw, so I apologize if my questions doesn't make much sense) I'm trying to plan ahead of time, how am I going to handle the…