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Emissive map from Substance Painter shows up incorrectly in Marmoset *SOLVED*

polycounter lvl 9
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ant1fact polycounter lvl 9
Hi everyone,

I set up an emissive channel for my phone box model in Substance Painter. As you can see from the attachment, the text 'TELEPHONE' is cut out of it and it is not supposed to light up. Marmoset, however, activates emissive even in those parts where it's not supposed to happen. Any help or advice is much appreciated! Thank you!

I attached a picture of what I see in SP and then what I see in Marmoset + the emissive map.

EDIT: It looks like my emissive map had transparent parts where you see the white colour. I turned it all to opaque black and now everything works fine! :) (I couldn't delete the post, sorry)



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