Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
i making a architectural map for one game. Your comments are welcome. [ame=" https://www.youtube.com/watch?v=HO9eDVteFWQ"]http://www.youtube.com/watch?v=HO9eDVteFWQ[/ame] First the scketch: Blender ambient: UDK screenshot:
Couldn't find anything within an admittedly short search for a flipbook shader in blender so I setup some base functionality for one with some vectors. Figured I'd share in case anyone else was looking or something similar. Mix it with some masks for some fun effects.
Hello require freelancer who can create a python script for blender to export model and animation.export model in .bma and animation in .bsa file format.will pay $50 for this work but there are no documentations on the internet about these file formats.Contact archimondes1992@gmail.com
An easy step-by-step beginners requested by some of my subscribers on Youtube. The 1st Part I'll explain the basics of Blender like the Interface, Navigation, Selection and Viewing. https://www.youtube.com/watch?v=bnRjybA35Zg Enjoy and Stay Tuned!
metalliandy's sharp from uv isles doesn't seems to work with latest blender.What are you blender people using to harden edges to uv islands for nmaps ?
Hello, Is it possible to extrude edges and rotate them around their basises in Blender? That's what I want to achieve (example from Cinema 4D) https://vimeo.com/625355884
I've seen some nice plugins for Maya that allow you to bake gradient textures for your models, making it easier to handpaint details after. Some even add effects on edges, etc. Does anyone recommend anything for Blender?