Hi guys, I really could use some help if possible. I'm pretty new with Normal mapping (and whilst I'm not new with texturing, I always avoided trying to get better than just flat / photo referenced textures) I'm trying to figure it all out currently. Here's my model : The above two images are the bake and Normal maps. I'm…
So once again this year, me and a friend (who now lives in Finland, makes things a bit harder) tried to get some music done for the FAWM challenge. We have our little "Fort Elmfield" name that we release stuff under; it's just for fun, nothing serious. FAWM (February Album Writing Month) challenges you to write 14 tracks…
Good evening. My throne room or Shadows of Despair consist of bio-luminescent plants that put out a depressing glow and a epic fire chard tree wrapped in living vines. The epic chard tree is in the center and all branches come from the throne it'self. Furthermore the huge deed tree (It's wrap in vines the tree itself is…
I little funny/creepy story here. (idk if right thread for this, but....) In past few weeks, sometimes when I do some texturing work with my tablet (Wacom bamboo pen & touch) when I finish work and I put the pen aside of the tablet, weird things start to happen. First it started to shake mouse cursor, there were just a…
The Polygonal Design team is happy to announce the generation 8 of our UV unwrapping software Unfold3D. Following customer requests, we improved the UI display rate and the unfolding core now handling much bigger meshes. That was indeed a big challenge, but result is that we really could get unwrap of a one million…
Yup another one of those threads. :( It's been awhile since I played with PC hardware and there are like a million options... My budget is around 1000 to 1500. The more I can save the better though. My computer will be used to model in 3ds max, texture, and sculpt in zbrush. I also will work with level editors like unreal…
Greetings all! Pokémon Adventures Online is a game that aims to replicate the Nintendo hand held experience via a mmo environment. PAO is a 2.5d Pokemon mmo that’s uses Pokémon Unity as its base which is developed using C# / Unity. We have a team of 12 people which are comprised of 3 developers, 1 web developer, 1 project…
I've been posting these in a sketchbook thread but decided to put them here for easier viewing. I recently participated in an event called "March of robots", where artists attempt to make a robot everyday either for fun or experience. All robots are exploratory speed models made in Sketchup, UV unwrapped in 3dsmax, and…
Hey guys! I've been struggling with some of the concepts I've learned about games. I figured it would be a good idea to ask them all at once. So here it goes: 1) Whats a decent poly/triangle count for a high and low model? I know this depends on the model but I guess I just don't understand how much a regular PC can…
Hello my name is Sharif. I'm a student currently pursuing a bachelors degree in media arts and animation, but with a background of 6-7 years in 3d modeling and animation as a hobby. 21 years old and self taught and self driven. A little about me: I love learning new things, motivating others, and living life to the…