I'm new to 3ds so probably a stupid question! My friend has made a model for my game engine, and I'd like to modify it. It's fully rigged, animated using bones. How can I symmetrically modify the body parts without destroying all his hard work? Whenever i try to edit the mesh, everything is detached and its like I have to…
Hello. Sorry for the spelling, english is not my native laungege. Soo im on windows 10 and when i setup my modifier toolstack for easier and fast access to the modifiers i use mostly, if i close 3ds max after saving the toolset just disapear and it resets to deafult. I have tried creating new workshop and new startup…
Thanks for the info marks! Unfortunately there isn't anything about this on the web. I'm almost sure, this is the first article about it. Leleuxart - The "traditional decals" wouldn't allow you to make panel lines, and would be hard to work with. Maybe this new example explains why. Okay so Count Vader asked if I made this…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
Thx for your quick response :) The LP and Cage models are triangulated. the LP model in blender, with "triangulate" modifier : then, LP model was duplicate and i've added "displace" modifier to make the CAGE : Maybe the problem comes from the Cage triangulation : When i duplicate LP model with "triangulate" modifier and…
FFD & Noise modifier will be your friend. Usually what i do is not concern myself too much with the polycount at first, and just get the shape that I want for each rock. Sometimes I start with a sphere, others just a box with a lot of segments, it doesn't really matter. Then I'll use FFD Box a lot to get to the shape, then…
@Justo I hav modified every tool in order for it to work with the new structure and make them easier to modify in the future. Nothing got added to the ones that i didnt name tho.
I will take a look at those bugs, that shouldnt be happening.
I want to keep the behaviour of super smart create in geometry creation…
I'm really confused about this thread. CompanionCube's answer is exactly what I'd give. I see noting in the images that isn't accomplished very simply with Soft Selection. If my understanding of your last post is correct regarding FFD, you can accomplish that with this method: Apply a Poly Select Modifier, select the…
Try using a stepped-interpolation modifier on individual Actions of your animated objects. This way you can animate different objects with different step sizes (2s, 3s etc.). That video shows two ways of editing normals (Data Transfer modifier and the Normal Edit modifier). I think you can stack these modifiers using…
Hi I've been trying to put together a small bit of maxscript but ran into a wall. I want to automate a simple process. Once some faces are selected, I need too : >add a UVmap modifier >apply Planar Map >perform a view align >set the UV plane size to a defined number >convert back to epoly >go to faces submode >hide the…