Hi, I'm going back to Max after a little while working with Maya. I guess I'm not the only one in that position so here's a thread for all of us I got a question about splines in Max: in maya I remember pressing L when moving a control points of my spline to edit it in a smooth way (the whole spline would follow my moves…
Not having modelled a character before I thought it was about time I started practicing. I was aiming for the sub 600 tris mark when I started. I will be texturing it, which I suck at, rigging then animating it, not having done any real animating before it should be interesting. Any feed back on proportions, topology or…
(Posted on reddit but its not very populated) We are looking for substance alternatives and wanted to check back to M4 after trying the beta. In the beta I didn't like it because it always had these loading times and lags when doing things. We just tested the latest demo and making a layer loaded for 2 seconds or something…
I'm kinda sad I wasn't able to make it through our battle against CGchat... Between making a late entry and taking a trip to Florida near the end I just wasn't able to finish in time... anyways I just thought I'd share what I got modeled out... I went for the pewter figure look so I can take my time unwrapping it and…
Great feed back all, i am ready to start this today, 12 central time ("lunch"). so i will post a summary in an edit here soon if you caught it great if not i suppose the thread area is launched and i do not have to. Reason for today is to allow conceptual artists of all walks to get in on this also, so a "week" early seems…
Well, I got a 2month subscription trial. Lets see if I can get Live and my softmod to play together. Kub, I have Top Spin on rental, I'd like to play a match. GamerTag - UnbornApple (randomly generated by XBL, too bizarre to pass up)
http://eat3d.com/zbrush_hardsurface http://eat3d.com/dozer_part1 There is no magic bullet, just learn the basic and core ideas of how to model certain elements, and adapt however you need to. Also, I wouldn't be surprised if they generate the Normal maps using nDo for the more 'straight details.…
Hi guys! I need your help with unwraping this model of knife. I have managed to do most of model, but this handle is tough enemy for me. I would like to straighten uv island, but then uv is streched alot. I have tried to make trade-off by hand but its still not good (or is it?). What would you suggest to do to unwrap this…
Female hipster game character WIP. Currently working on the black leather jacket. Originally she was going to have a large pile wool sweater down to her knees, but I didn't like the look. Body took a couple hours, shirt took about 2 hours, the jacket is going on 2 hours but is only just blocked in -- i'm planning on adding…
Hello Fellow Creatives, I've created some brand new seamless texture images to share with the community. You'll find them at the top of these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - CONCRETE - Tile-able https://soundimage.org/txr-concrete-pavement-seamless/ NEVER A.I. GENERATED I…