To add to the above : if you want to understand this bahavior intuitively (that is to say : as opposed to wrapping one's head around the math and geometry concepts that are at the core of the calculation), then take a few minutes to prepare a few different lows with some of their islands rotated by different arbritrary…
Hey Everyone, I'm modeling an environment for work that has a high amount of foliage and quite a large open space, so I'm experimenting with Maya's built in LOD system for the first time. So far I three versions of a tree with varying amounts of polys and one rendered image meant to be used as a billboard for far off…
Hey peopz, would really like to hear your opinion about the upcoming Epic Games Store and the shifts in the Game Store world. I think Steam is under alot of pressure. When comparing numbers the amount of people playing Fortnite monthly is around 80 Million when Steam has total amount of 46 Million Users. Also the Epic…
So I'm making a ranger character for my final year project. The character is intended to be in a similar style to Guild Wars and will involve some study of anatomy, as well as fabrics and hard surface armour. I've enclosed some of my concepts, intended out come, and progress sculpts. any crits or comments would be really…
I was talking to some people at work about this. When I was looking for a job a few weeks ago I got a few environment tests there were pretty intensive. Some were to model a city alley or block and texture it with next gen specs. I guess what I'm asking is should companies ask for that amount of work out of an art test?…
I think what bothers me the most about the scene is the composition in terms of what props you chose as well as decorative elements. When i look at the scene i get no sense of history to the scene, i see alot of props and textures which individually look good but as a whole do not work. - The rough shapes of the ceiling of…
The suggestions above are smart. I'm gunna elaborate: Minimum payments are dangerous because they do not reduce the amount you owe, they just keep the collectors off your back. Only making minimum payments will keep you in debt indefinitely. It's basically a penalty for owing them money. <u>Before exploring debt…
The most efficient way to unwrap a quad sphere is in two UV shells like a baseball. It's not just about reducing seams but also about reducing the amount of the lightmap that is empty. This is because the empty space is filled with black. The mipmapping and trilinear filtering on the lightmap make sure that there's always…
I would also suggest minimizing the amount of UV islands. connect as much of them as you can. Having many UV islands/shells will produce effects similar to that. The idea for lightmapping is to reduce the amount of seams you have in order to keep as much of the surface as contiguous as possible. There will always be seams;…
That's a great idea Sectaurs! I never thought of naming the layer the blending mode/percent that I want. Seems like a great way to remember what you were thinking a year later. Does most everyone use massive amounts of layers or very minimal amounts? For photo-sourced textures I tend to use gobs of layers and folders. But…