Hello Polycount I am a graduate from Think Tank Training Center and just finsihed my Demo Reel focusing in Character Modeling and Texturing. Hope you like it and feel free to tell me you opinion about. - Patrick [ame=" https://www.youtube.com/watch?v=q3qbVFLkWyE"]http://www.youtube.com/watch?v=q3qbVFLkWyE[/ame]
There is a lot new under the hood in maya that wont work in DG mode like expected. Maya should be used in parallel and GPU mode. https://download.autodesk.com/us/company/files/UsingParallelMaya/2022/UsingParallelMaya.html
HI! this thread will be documenting my Final year project at Staffordshire university and hopefully help provide me with the opportunity to receive some feedback, outside of the university :D For my FYP I am going to be using a concept by Nikolay Razuev from 2014 called Viking village…
Hi guys, I'm trying to model the junction of the hood and bumper/wing of the car, but I can't make it without the pinching. I've tried making the supporting edges loop all around but it just pinches all around, even if I smooth it out. So if any of you has any idea on how to achieve this, just let me know! Thanks! :poly121:
Thanks Kosh. Yes I did, just never posted it in this thread. Here are the Links to the game artisan thread if your interested: http://www.gameartisans.org/forums/threads/62439-Comicon-2014-3D-Dead-Pool-Lotet-Final/page5
Hello there, So this is 1 of 4 of my modules for this semester of university. Cyborg Link Character - http://www.polycount.com/forum/showthread.php?p=1931929#post1931929 *Links to other threads of the other 2 modules will soon be here* Basically this module is HandHeld Games where we have to create either a: Character,…
Hi guys, I'm currently working on a hand painted house and I'm having troubles with max view port. My texture looks very blurry and dark. I have been doing research and it is not a gamma issue. I have also downloaded the script nitrous set texture which didn't correct the issue. I have tried enabling materials : realistic…
The lock ups don't happen every time but often enough that I have to save before translating an object through the geometry of another object. Working in wireframe mode prevents this but naturally that's not always practical. Is there a setting that can correct this or is my hardware crapping out?
-Nodevember 2020: the final- I had to put the challenge on hold for multiple reasons, but I still wanted to finish it. Even though I'm not satisfied with all of the results, it was still a great experience which I definitely want to do again. Finally, here are all of the materials combined into one image: Thanks to…