Hey guys, I'm a new user to ZBrush and have been running into an issue when trying to open up my ZBrush to 3dsMax .obj export. I searched for this particular issue in the rest of the threads, but couldn't find anything, so thought I'd post. Thanks in advance! :) The initial issue was when I imported the .obj the object…
Hello! I haven't been active on here, just passively reading a bit, but I thought a bunch of you could enjoy this: https://www.world-creator.com/competitions/ It's a landscape competition by World Creator. You've got to use their terrain tool to build a landscape and then share your work online.They've got some cool…
Every time I open up UDK to try and learn how to use it, it begins to lag really hard and my computer starts to hang for a second, every second. Basically my mouse jumps around and everything is extremely choppy and slow. UDK only takes up 25% of my processing power, but it still seems to lag! Here are my system specs:…
For an upcoming game of us (similar to Legend of Grimrock - a screenshot of our current prototype is attached) we are looking for an outstanding 2D artist (freelancer) with exceptional skills in creating beautiful fantasy environments, characters and some game GUI's. The current job is just for making our current game…
So I was making a set for Earth Spirit when I noticed the triangle limit stated online and in-game for the arms was 500. The default arms are 1,034. I've experienced +/- 200 before, but... half seems wrong. Is this a mistake or do I need to just start slashing triangles?
I get this strange contouring problem with the heightmap imported landscape in UE4. I've tried so many ways but I just can't figure out what might be wrong! Here's the link: click me There is another problem going on over here. The terrain that I originally decided on was to be around 400-500 metre's, but when I import the…
Im making this guy for a university module. I plan on making a low poly normal mapped model. Ive never made a high poly character model in max before so this should be interesting, I'll try and keep the final model well below 5000 polys...but I am still a bit of a noob. Heres my concept for now. Proportions are a bit…
Hello I´ve discovered something really odd in the latest version of dDo. My photoshop version is CC 2014 summer edition (latest). The bug is as follows: When creating a new project, you HAVE to set the TD to a value that is power of two. If it isn´t power of two, then smart materials get really, REALLY miniscule tiling on…
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