Does anyone know of a decent workaround or plugin for a working FFD modifier in Max. Set Volume and Deform: Only In Volume doesn't work. I've got half way there by selecting the faces before applying the FFD but it's still half baked.
http://www.youtube.com/watch?feature=player_embedded&v=_2MwHE3uIDU http://www.scriptspot.com/3ds-max/scripts/spline-ffd Has anyone seen a Mel script that works similar to Spline FFD (max script)?
hey all, a thread on here showing a 3dmax build of balamb garden form final fantasy 8 and noticed there were a few people who were following it. so thought id bring it to your attention that a build is underway in secondlife. yes secondlife has bad press, but it has some interesting aspects and simple building tools that…
Hey all, just thought I'd post what I've been working on recently as a university project. It's fan art of the Jenova monument from Final Fantasy VII. https://www.artstation.com/artwork/3LrkB www.willhoworth.com
This was made for the GameArtisans Kingdom Hearts: War mini-comp. I made Fran from FFXII but to fit into the KH universe, I made her younger (about 17) and changed up her clothing to mimic one I found in some concept art. Diffuse 512 map only and weighing in at about 2759 tris. Fun competition. I tried to match the…
Hey Guys, is there a way to bend a plane without to distort the vertical edges? I have 50 vertical lines on this plane and after bending they should be in the same distance to each other. But it looks like that some polys are higher then the other ones after bending. How to handle that? Here the Plane without distortion:…
Heyo. I popped in my copy of FFIX into my PS3 just to see if it would work. Well ten hours of playing later and I got the urge to create this character.
Hey guys! I started this project a little over two years ago, just nipping little chunks out of it at a time. Recently I decided to just go ahead and finish it off and I'm relieved to finally call it done... although there are a couple things I would do/wish I had done differently as always. My goal with this project was…