I'm talking about just about any 3D RPG out there, the characters for things like The Sims, how do you model so that say this person's head has multiple possible hair styles that in a game environment can be pick and chosen from a character creation screen? I doubt I'll have to make a separate model for every possible…
Finished another art test here which I had a lot of fun with. My portfolio lacked a female character anyway. The idea was to keep the same body but then change to a new outfit with mostly a texture swap. I would've made more separate geometry pieces for costume #2 but I ran out of time and had to turn it in. Curious to get…
Did you setup the 2nd UV channel for lighting? You'd probably also get better results from a road shaped mesh that is nicely segmented. Though sometimes you just get wacky errors. I did a modular sidewalk that would have odd lighting errors whenever it so desired.
I am getting some strange white lines on my pieces as you move away from the set. I am using a realtime shader in 3ds max and I am also getting this affect inside of UDK. I am just not sure what is doing this. I have adjusted the uv's but I am still getting the same problem. Hopefully someone has ran into this problem…
Hi. I want to share my latest progress on new small package on ue4 marketplace. I'm working on customizable material. Here are shots from progress. Blending two texture sets: https://www.youtube.com/watch?v=KhwltRI1pHE Changing color: https://www.youtube.com/watch?v=iCaxsu75Y1Y
Hi everyone! I'm in a blockout stage of my project. I'm setting up cameras I know it's too early for critique, but any comments and suggestions about composition and camera placement are very welcome. My process is described in a series of articles I'm posting on…
It's definitely not the first thing I've ever done by a long shot and it's not the first time I've TRIED to do a modular kit...but it is the first time that I actually finished. :) And yeah, the next time around, everything will go faster and be more efficient. Definitely!
I've been reading through the UDK forums and noticed a lot of people were complaining about the lack of content included with it (ungratefuls). Anyway, in an attempt to help out my fellow programmers and non artistic folk, I've decided to share my hi poly bits so people could use them for baking low poly models. Anyone…
Hi everyone. I working on this little environment. Its a room of a castle, and i will make more rooms soon (Probably the whole castle Interior), when i finished some props,textures,etc. Any feedback would be good :) *The wall texture and some more are wips The textures are mostly hand painted I also created LOD1 for the…
I've watched a couple of videos that show me how to set up bones for cables with physics assets applied in UDK but I don't want the assets to react to the player. Is there a checkbox for this? Or just set the density up real high under Physical Materials? I want the mesh to react to the raised platforms or other objects I…