I've watched a couple of videos that show me how to set up bones for cables with physics assets applied in UDK but I don't want the assets to react to the player. Is there a checkbox for this? Or just set the density up real high under Physical Materials? I want the mesh to react to the raised platforms or other objects I place them. Physics and Bones is something new to me but want to figure it out for my environment.
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[ame]https://www.youtube.com/watch?v=fbaXLFQQUhc&index=1&list=PLDeWaij8VG9jek04bWea0RnPT7-BR3mqb[/ame]