Hello thar, I'm looking for a max script (using max 7) that basically copies, offsets and pastes keyframes, so frame 1 gets pasted to frame 3, frame 2 gets pasted to frame 4, etc. Anything out there that can do this? Thanks
#1 appears that it should be attached to a sliding slot on the hidden side of what I assume is a gear box. It pushes the piston toward and away from the end of the arm to push #4 up into the slot on #3. Honestly, I think the whole thing is mechanically flawed. It doesn't look like it would work very well. It just doesn't…
I wanted the flares in a space where they're even distributed around the back of the spacecraft. It couldn't be on top of the spaceship, or it would become too noisy. Lucky there was space on the side, behind the wings, which are both at the back and central. It's good that the flares are placed near the back, behind the…
You'll have to excuse my ignorance on the actual process and labor of making VFX (I'm actually kinda interested in learning myself), but I do have some thoughts based on my own observations with in-game VFX. I think generally speaking, I feel like your assets are burdened by a quality of being too 'automatic' or…
https://www.artstation.com/artwork/4N51K1 This Playable level is running at 1440p - 40 Frames per second on a RTX 2080 on Epic Scalability Setting. (Unreal Engine 5.3) Over the last 3 months I have been working on this playable level as both an optimization and environment design exercice, learning all the intricacies of…
Hello everyone! Ok what do I mean? Say, I have a sword attack animation in game. And now the "designer" wants to makes the preparation section shorter (== faster), the actual swing even faster and then the sword should stay in place just for a moment before retracting. So in short: making the animation "snappier". Now…
Dash: Quick motions are hard because you have to use every single frame in a very smart way. Right now you have quite a few frames that are almost the same as the last, and then the next frame will be a huge change. Use every frame 100%. To me this mean choosing what you want the player to focus on/see. You may want to…
Adam, I don't think you fully understand my point. All that's inside the tube where his hand is, is gas. Unignited Gas. The gas doesn't get lit until the very muzzle end of the flamethrower. That's why that small flame is down there pointing at it. Think of it like a garden hose. As long as you hold the tube part, and…
My previous dragon posted here was for the comp over at cghub check out the entries, I'd love to get your vote but which ever entry you feel deserves It go right ahead never-the-less here is my contribution: Beauty: Chasing another dragon, he is like my other design of the trifecta mount so he can do Land, sea and air.…
I wanted to ask if anyone knows of any free video tool that can be used to study reference footage for animation on a frame by frame basics and has the always on top feature like Irfanview or kuardo(great tool btw) which only works with images. I have vlc but it does frame by frame forward only. Thanks.