Hi ! So I have a goblin that I wish to bake, and I tried to skip the retopo part by using zremesher in zbrush and importing it to Maya. But when I tried to use "soft edge" the whole figure looked all wrong. Is it something wrong with the normals, can I fix this in Maya or do I have to use retopo after all ?
Experimented with a stylized texture style, just made with plain paint colour in substance painter, with a few generators to make the edges, really quick texturing style and fun. Modeled in maya and zbrush, textured and baked in substance painter 2. model
Cute idea, but the egg right now doesn't look like an egg, it looks like a stone. I've never known any sort of egg to get such rough small cracks. A lot of reptile eggs tend to be more "leathery", and I can understand not necessarily wanting to go that route, but it definitely looks like rock right now. Get some reference,…
This might help: http://docs.unity3d.com/Manual/script-EdgeDetectEffectNormals.html Edge detection like this is typically called Sobel Edge Detection. As for the hard coloring and dithering, that's a whole other topic. :)
I loved Mirror's Edge, it sucks to see it being sold for next to nothing. I'd buy any Mirrors Edge game, and any game made by that studio in a heartbeat :D
My new script. http://www.scriptspot.com/3ds-max/scripts/miauus-edge-cutter Special thanks to: Panayot "Anubis" Karabakalov http://project3d.narod.ru Enrico "SyncViewS" Gullotti http://www.illusioncatalyst.com [ame]http://www.youtube.com/watch?v=ghVQkospydY[/ame] [ame] http://www.youtube.com/watch?v=dmOl36yXUck[/ame]…
Is there a way to increase the thickness of edges in 3ds max? I have a 4k monitor and the scale is horrible. After some work in it i'm starting to get a headache.
I'm fairly new to zbrush, so I am getting used to the hardening of edges when bringing in a low-poly asset to sculpt. I have this bolt that I want to bring into zbrush to sculpt the thread of the bolt. My intention is to bring it back to maya afterwards and apply the normal from the high res zbrush to the low res maya…