Yo! firs time i enter a contest. i'm preety sure i wont make it to the end cause life happens etc, however i know i'm gonna learn a lot of stuff (especially quixel's software that i have never touched) plus having a goal and a deadline moves things along! so, here's my concept: it's a arachnid vehicle with a female driver.…
Hey everyone. I'm doing a side project right now based on a wonderful gun concept done by Alex Jessup: It seemed like a great opportunity for making a video series showing off my process for making an FPS gun, so I've been recording as I go. It's sort of like a tutorial, but a little more high level. I don't explain…
Hello! I recently picked up an old character again. This 3D character is based on the concept of Fabio Cacciola: https://www.artstation.com/artwork/L94gK Almost done with the blockout. Still some cloth parts and pockets missing. For the smaller pockets I'm gonna sculpt just one and will dublicate it for the ones on the…
Good stuff. I looked at it for a while because I kept having the feeling that something was missing. In the end I believe the two things that could use some improvement are the lighting and atmosphere. The lighting (and therefor the composition) is distracting. You seem to have a lot of screens/lights at the same…
Some days ago I have finally decided upon the theme of my little environment if you can call it that. Its going to be an old weapon storage or more like a part of it. Its also set in the future. I initially started with simple boxes but once I was happy with my composition and the box proportions I began to model the…
@Eepox Thanks, i was honestly not sure if i was able to do the fx at least cool looking so it's nice to know what other so think about the fx. :> @Marshal Banana Thanks, i will tweak them a bit but i don't know if I'm able to achive the same look like in the concept art. Yeah i could tweak for sure the 3d model but i think…
There was a feature about this one on BikeEXIF not too many pictures but there might be more links. Good website for this kind of bike anyway. Anyway don't rush this, bikes are mechanically complex and everything is showing, so put some time into getting it right. Luckily there's tons of ref on this sort of bike (pretty…
As Bigtimemaster said it depends, but most of the time for portfolio artwork I'd retopo it as one piece or remove parts of the object that are not going to be seen to avoid clipping, wasting time and excesive polycount. I'd also recommend having in mind beforehand if you are going to make the topology as one or multiple…
I'm thinking about participating in this challenge but I feel I still have much to learn in Unreal. I've got a pretty basic workflow related question I hope someone here could help me out. I see most of you are blocking the scene out in max. Once you guys complete the blockout stage. Do you export the individual blockout…
I will say, before I got into 3D and games, I sucked at any sort of 2D illustration. Finding 3D was awesome, though now I am pretty hindered when people ask for "quick concepts" of what I have in my head... but I make up for that by speeding up my 3D workflow so I can iterate faster and blockout ideas in nearly the same…