I'm working on a script and observed a weird behavior and wanted to share it with you guys. I deleted everything which isn't necessary - that's why the structure of the script might seems confuse. Situation I use a DotNet DataGridView and fill it via MultiThreading (CSharpUtilities.SynchronizingBackgroundWorker) with data.…
My recent project during the recent Art Station contest "Beneath the Waves" Total Poly Count: 42,842 Body is 4K Texture, Back membrane and tendrils are on a 2K map Textured in Painter Rendered with Marmoset
hey guys just thought id share this with you all,been getting there Vacancies letter for awhile and lately the number of vancanies has been steadily rising until today when Its at 36 Job openings. Theres a number of EU positions as well as afew international positions as well. Seems like someones having a clean out and…
I´m looking into the possibilities of exporting a Unity prefab to the FBX file format so that it can be loaded up in Maya and/or Max. There´s a thread about it on the official Unity forums, but the first reply there contains a link to malware (Don´t click it!)…
Recently Paypal decided to freeze my account because I was under 18 when I created it. I actively used that account for ~8+ years -and paid my fair share in fees.- Now there's no way for me to even appeal this. Luckily my account was empty at the time but I was expecting a sizable payment and wouldn't have been able to…
The first series in my collection is available for down load here. To preview a quick intro/demo video check out my YouTube channel: https://www.youtube.com/watch?v=tZsEzOCETBM The next series will get into a deeper understanding of the material editor. Hope this helps! You can also follow this thread in the ue4 forums:…
3ds Max got a GLTF export with 3ds Max 2023. GLTF/GLB Import is not there yet but i think they are working on it https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-EFBB037D-C4EB-42D2-9CE1-30FCAD483C31 in the meantime you can use the great BabylonJS expxorters to export from 3ds Max…
I've had this in my head as a thought experiment for a while and decided to poke around at it today. Sooo.. this is a point cloud where the distritbution of detail is driven by what is effectively a curvature map (obviously the z is based off a standard displacement map) . I have all the information I need to generate a…