Yup, you did the 'move the vertex normals' thing right--well, right enough for the verts that matter for this particular lighting seam at least. (I didn't realize your meshes had depth). But it was like I feared--I seem to remember discovering at one point that UDK did some funky odd stuff on import--like regenerate its…
[ QUOTE ] [ QUOTE ] I hate it when you get sleep paralysis, where you can't move even though you are semi conscious [/ QUOTE ] Yeah, THAT sucks. [/ QUOTE ] several people have talked to me about this, even my close friends, but I have never ever had it. I was like "WTF" but everyone in the room attested to having it at…
Despite all the warning of this thread, I saw the movie anyway. I figure perhaps it was viewed the wrong way. Maybe it had the cheesy comic book feel. I saw Hoodwinked, and while I loved the story, I hated the animations. Then I read the intentions of the director, and felt a bit guilty. But there are studios that create…
I'm having a problem where Blender won't render a changed scene (still pic). It just keeps rendering this persistent previous scene and I don't know if it's stored somewhere. Searching says it might have to do with Post Processing -> Compositing/Sequencer or Final Render -> Persistent Data. I've tried unchecking those…
Hey all, long time no see! I haven't sent anything in a long time but it's because life was going on, and I was doing some classic uneventful retopo whenever I could, with not much to show. Thanks Fabi, I'll hop back in Zbrush to tweak that, good call :] I was so focused on the concept with the cloak I had not noticed!…
Update to original post! I am onto texturing now, which i am no good at. So any texturing advice would be most welcome. I am trying to keep my model as close to the source image as possible. So i would love to get that sort of thick rich painted colour to my character, however i am not sure how to achieve that. Anyone got…
Edit: Resolved the problem. I didn't bake the normals. Edit: I've imported a small version of the same model with the same problem. The lighting generator acts if all the normals are pointing in the same direction and I've confirmed they do not. Hi, I'm familiar with 3D software, but relatively new to substance painter.…
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Hello guys ... just want to show you this addon i just created. Maybe someone might find it usefull. regards The PBR Texture Bakery is an addon for Blender that allows you to bake complex Cycles-materials to PBR-textures: https://blendermarket.com/products/pbr-texture-bakery-for-cycles The approach is similar to what…
Modo 501 has arrived! :) Has anyone had a chance to mess around with it? Any first impressions? I'm trying to resist just purchasing it because I'm a bit poor atm... though I'll probably give in sooner or later. From what I know it has a some new features that may prove useful to us as game artists: 1. Smoothing Groups are…