I'm having a problem where Blender won't render a changed scene (still pic). It just keeps rendering this persistent previous scene and I don't know if it's stored somewhere. Searching says it might have to do with Post Processing -> Compositing/Sequencer or Final Render -> Persistent Data. I've tried unchecking those separately and together and it doesn't work. I've also tried copy-pasting relevant objects into a new blend file and that also doesn't work. There are also mentions of video or animation keyframes being a problem, I checked and there are neither in their respective viewports. Though there is a mention of "Frame 002" on the render in metadata.
The real time soft render (64 samples) shows the current desired scene but hitting F12 doesn't do so. Regional render doesn't fix it either. I've tried using different slots but the problem remains.
EDIT: Copying just the scene models without the camera seems to work, but now the render doesn't show any of the objects, just the world color (and the Cursor). Camera is pointed at the models. Models are render-able. Viewport Cycles render works. (edit. And opening a new/different blend file has the same problem. Before I tried a different blend file with the recurring past render and it also didn't work then either...)
EDIT: View clipping length wasn't readjusted, that fixed my second problem. Idk what caused the first, maybe Kanga is right about it being corrupted.
EDIT: Copying the old camera into the new scene makes the old render appear, so probably correct.
EDIT: Well, crap. Copying the old camera into the new scene Without saving and then opening the old save of the new scene still corrupted the rendering and it's back to showing the old render. :/ I can always just remake the scene but that's just tedious if I have to keep doing that... If anyone thinks they might know how to fix it, PLEASE let me know.
EDIT: Even recreating the scene didn't work this time. ugh... lol