Hi all, I'm new to these forums so I'll introduce myself. My name's Dean, I'm 22 from England and I'm a student studying Video Game Development. I've been given an assignment to create a small rally game, part of this assignment is to read in a variety of md2 files. As there doesn't seem to be too many of these floating…
basically I want to make 6 colours, of generic spray paint, using the MDL graphs then export those materials to substance painter where I want to paint on an object using those materials. im trying several tutorials but I get really confused and I was looking for a screenshot of a simple MDL graph I could copy which would…
great presentation at Siggraph http://on-demand.gputechconf.com/siggraph/2016/video/sig1616-jerome-derel-sebastien-deguy-next-gen-material-edition-substance-designer-mdl-ui.mp4…
I am working on a small project with the darkplaces engine and want to get my demo ready. Our player models and hand animations and weapon models need work and changed to md3 format for the darkplaces engine. If you have the time and talent Id like to speak to you. jobs((@))bluewolf72.com
I have some questions on exporting md5 or iqm into an engine that supports both. The guy who upgraded wolfenstein ET has a new engine called open wolf. And I not sure on exporting iqm animations/ models. Are there any tutorials on iqm. If anybody knows thanks in advance.
Hey PC's. I need to export some models from Max 7 as .mdl files. However, Im getting a biped error (please see image) I get this error even when I just open a new file and make just the biped. Any help would be greatly appreciated. thanks, todd
http://www.beamdog.com/products/mdk2-hd "Overhaul Games brings MDK2 back to the PC in incredible high definition, with enhanced graphics, sound, and gameplay. See the classic action platformer the way it was meant to be seen, heard, and played... on a PC!" I didn't even know they were making this!
They've been gone for a while, nobody was using them cos they weren't actually useful. i think a lot of the limitations came from them using the mdl graph as a base - it has some failings that I can easily imagine would make it difficult to subgraph and accept parameterisation. that stuff's getting an overhaul at the…