I have some questions on exporting md5 or iqm into an engine that supports both.
The guy who upgraded wolfenstein ET has a new engine called open wolf. And I not sure on exporting iqm animations/ models. Are there any tutorials on iqm.
If anybody knows thanks in advance.
Replies
http://www.doom3world.org/ is a good place for idTech modding.
Fellow Polycount member Mop also did a tutorial for 3DWorld that covered the export process from 3ds Max to the ETQW engine. Unfortunately this tutorial seems to be offline. I have i downloaded and could upload it, but don't know what the legal status is on this.
-walkforward.md5anima
-walkbackward.md5anima
Do you just add a new animation such as (walksidewaysright.md5anima) and change it the same text in the cfg? And it will work ingame according to your cfg....
Im not sure how it works when adding a new animation to the character model.
How will the engine know what the animation is- Another example - say if I add another new animation- (crouchwalkf.md5anima) I export to the correct folder- go ingame- and press (c) to crouch then press the up arrow simultaneously- how will the engine knw that I want it to walk forward.
If your just replacing the current animations then you can just overwrite the current ones. If you need extra ones, then they will probably need to be coded in.
http://www.iddevnet.com/doom3/modelexport.php