I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
Hello, this is a piece i've been working on for a past few weeks on my free time. Low poly game ready. Hope you like it. (I know, AK is kinda out of place but the wood brought in contrast that i liked :P)
This still looks like a Low Poly asset. Focus first with your HighPoly phase. Increase bevels. focus on bigshapes, proportions. You can also upload your highpoly screenshots. shader only or with topology.. so we can also see what to improve. Also make sure to get enough references. Goodluck. !
Figured you photography nuts would like this click here for CHDK ads a bunch of functionality to your camera like bracketing, motion sensing, the ability to run scripts, etc... I particularly like the abillity to hack a remote trigger together through the USB port
Hello, I would like to share my new Framer modifier for 3dsmax! It is Greeble-like modifier perfect for structures,grids,patterns,facades,furniture and quick details adding. Hope you like it! https://youtu.be/b9_NRQMimeA More info in video description.
Hey all, I'd just like to introduce myself :D and Also I was wondering do you all use commercial 3D software like 3ds max/maya or do any of you use free software like blender, truespace, milkshape, rhino? Smash:):thumbup:
Hello! I would like to share my fan art of lan hikari and Mega Man, from Mega Man Battle Network I hope you like it! more renders on my twitter if you like ^_^ https://twitter.com/MuwawyaAlhamadi