Hello,
I would like to share my new Framer modifier for 3dsmax!
It is Greeble-like modifier perfect for structures,grids,patterns,facades,furniture and quick details adding.
Hope you like it!
https://youtu.be/b9_NRQMimeA
More info in video description.
Replies
Out of curiosity how long has this modifier been in the works? Seems like huge project.
In fact i am a bit surprised why people ignores MCG, it has a huge potential and could offer fully procedural pipeline already. Also can say that Autodesk made unexpectedly good tool development system! It is convenient and easy to use. The huge disadvantage is that it still doesn't not support modifiers for splines and that you need to create basic functions like polygon inset from scratch but these things are because of lack of users.Imho.
I hope that Bifrost wont kill MCG.
Simply put, there is a larger investment from both the 3ds Max and Maya teams. There is more than one team working on Bifrost tools in both products. Think of it like Arnold and its DCC plugins. There's the core and there's the DCC specific interactions. That being said, we won't have plans to depreciate MCG.
Anyway Bifrost is very interesting to me.
Whatever happens, happens for the best.
Thank you for information.
How to participate in beta?
Hope to see you there!