Ok... drumroll please. After weeks of bitching and moaning I've decided to knuckle down and get into a 'proper' environment. Following some suggestions to find a good concept I like and work through it, that's what I intend to do. I absolutely love the concept and hopefully I can do it justice. It's by Vincent Morin, for…
Hi, I'm building a real time environment that will have a weather forecast information. It is a project run from a Real time engine but the environment is all made in UE5. For the test I am creating an Artic setting scene that will have a Northern lights story as a visual experience. I have put together these screenshots…
Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile games, Gameloft® has…
Hey, I've been looking around for ways to properly present my environment for stills/demoreels. I know that a proper presentation can really make a massive difference to your final result. Which is why I ask, are there any good rules of thumb to follow when presenting an environement properly? Could some of you post links…
Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes:- Manga style game demo-…
Intro What's up everyone - browsed the forums for some time, haven't posted much though until now. I graduated from college within the past year (associates), and am focused on landing an environment artist position. I will be attending GDC come March, and I want to have a fresh main portfolio piece on my site since it's…
Blue Isle Studios is looking for a fast and exceptionally skilled environment artist to join our team. Your focus would be to create an immersive atmosphere for players while remaining conscious of polygon limits, draw calls and fillrate. Your skills and responsibilities would include modelling, texturing, lighting,…
Hey guys, Over the last while I've taken my hand to Maxscript and started development on a plugin, that hopefully will allow environment artists to have a much smoother experience with exporting their models to UDK. The reason why I created this Toolkit is that often I reuse my modular pieces to develop my full blockout…
Snapshot Games was founded in 2013 by award winning game designer Julian Gollop, best known for his work on the original X-COM series. The company’s first title is the critically acclaimed Chaos Reborn, published in 2015. Currently, we are developing Phoenix Point, the spiritual successor of the original XCOM. We are on…
Hey everyone, I'm in the third year of the college and studying to become 3D environment artist for the video game industry. I have been applying for the internship which I got rejected from ALL of them. I will really like to know what I'm doing wrong with my portfolio. Is there any project that I should remove from my…