Hey,
I've been looking around for ways to properly present my environment for stills/demoreels. I know that a proper presentation can really make a massive difference to your final result.
Which is why I ask, are there any good rules of thumb to follow when presenting an environement properly? Could some of you post links to the best presented demoreels/stills regarding environment art?
Thanks in advance!
Replies
http://www.envart.com/index.html
http://www.ivassago.com/index.html
http://www.marc-antoine.ca/
http://malcolm341.com/index.htm
http://www.littlelostpoly.co.uk/devblog/?p=448
Your Portfolio Repels Jobs
I have another question. I am working on an environment and I can't decide which artistic style I want to follow. I looked at Robert Briscoe's work, and I love how photoreal one of his environments are. But at the same time, I don't like how blatantly photosourced his textures are.
What is more appealing to a potential employer? Stylized textures? Photoreal? Look at Adams evil genius environment for example, it is looking absolutely gorgeous but it isn't photosourced to death.
Thanks for the help! Greatly appreciated!
I would recommend doing the style you're most excited by.
You can always do other styles later, to fill out your portfolio.
edit.. great minds!
Any env artist worth their salt will take care to remove shadows and highlights from any photos he/she is using. removing the obvious lighting inconsistencies that scream photo sourced. They might even do like Adam does and heavily retouch or use it as a base to start painting. How far you take that depends on the game and the company.
I think the key in both cases starts with good ref. There are a few places that have good photo ref and of course if you can take it yourself on an overcast day, well, hot snot you get what you want.
Thank you so much for your help, both of you. You've helped me alot in the past, and I appreciate it!