Small update being trimming down a very old prime model(2000), stands around 1700 polygons at the moment (it was well over 2.5k including trailer). Still alot of smoothing groups and caps to fix. We also plan on using rays version of prime, but this model also has to be cleaned up for the game engine. Rays model stands…
Update: Sunday 15th. Finished the bleeder! Thoughts and comments please! S'up Polycount. First time poster long time lurker. Over summer, my dissertation project for my uni course involves making 5 character models, 3 guns and a bass guitar all to a reasonably comfortable next-gen polygon count/ texture res. The first…
Thanks Suba! I've finished the lowpoly and started texturing. Here's what I've got so far: The lowpoly is at around 3200 polies currently. Looking at the texturing with fresh eyes, it seems too green to me and the leather handle needs work. I like how the blue stone contrasts with the brass sort of texture though. This is…
"Wassup?" to the old ones. I'm still around, like so what, right? Been playing a bunch of BF2. I'm selling my condo to buy a house closer to work. Painted my Dean Strat a la VanHalen Frankenstrat (black & yellow)and added a hot Bill Lawrence pickup. Donated some money to the Casinos in Atlantic city (lol). My machine? I'm…
Quick update before I press on, addressed some issues with the texture, while it somewhat followed suit with the design I felt it could be made more alive and colorful so tweaked the original hues and added some extras to it. Also added a more pronounced sole and changed a lot on the swords textures, added gore which might…
Hello everyone, I'm building a new PC. I want this to be ready to work in a professional level. Budget is between 2 and 3K $. Is going to be used for modeling, texturing, and rendering. I want this PC to be really fast in Substance Painter. I have configured this components (based on this…
tristamus - Thanks, I appreciate it :) The finished office chair is ~3200 triangles - maybe a little high. You can see areas where I could have optimized some more, but I left the extra geo in. I'm finding that vertex lit models often times end up looking better for "clean" textures than lightmaps since it's not so…
Well, i'm just kind of an FPS and loadtime whore. So if there's lag, i bitch a lot . Mainly BF2 and HL2 deathmatch. I've been trying to run fear but my poor geforce FX 5600 just wimpers in the corner. Specs: AMD 3200+ on an nForce3 mobo 1gig of dualchannel PC3200 160gig hdd and a geforceFX5600 ( ) And i'm not really saying…
I've been building a little OpenGL shader development environment loosely inspired by shadertoy. notable features: you can use any editor you like (nvim or you're weak) works on linux autoloads saved glsl files supports #includes reports shader compilation errors properly poops out your full shader with line numbers to the…
This is the "Violoncelliste Automatique est Louable" 9000 series robot. (please mind my french, anyone who can correct it please do so) The "Commisioned Automatic Cellist" (or something, I care more about the acronym than the meaning) is something like a jukebox that plays the cello for quarters and possibly mixes drinks…