I don't hear much talk about the awesome Hard Mesh awesome plugin that just released for 3dsmax. Hardmesh is the closest thing to Modo Meshfusion in 3dsmax. The Smoothbooleans 2.0 plugin comes close but it is less fluid. The new 2021 Retopology modifier and quad topo plugin are not suited for a lot of boolean detail work.…
Been self teaching myself Zbrush for 6 months now with the time I have after work. Thought I'd share my first character sculpt. Working on Retopology and hope to bring her into Substance Painter soon :) My goal was to have a figurine posed model of her on stand. Still debating whether to add her robot companion Pod 042 in…
Hello everybody! Happy to present you SpriteUV concave mesh generator and packer. Some key features: Extremely tight. Additional 30%-60% texture free space compare to square or other concave packing algorithms Concave mesh from sprite Per sprite adjustments Export to COLLADA or OBJ. Ready to use in any game engine or 3d…
This is my Illustration entry for the Riot Art Contest. I always wanted to paint Katarina so I figured I'd use this contest as my 'just do it already'. ;) I'm seeing an astounding amount of great artwork on here! Good luck to everyone entering. References http://www.artstation.com/artwork/league-of-legends-katarina…
Porn notwithstanding, quite a nifty piece of kit and their library is constantly expanding to include hard surface content, (...a tad basic but getting there) at a price point of about 2.2 Starbucks coffees alongside sys specs for entry are extremely minimal. Jeez, I could even render polished looking output on my 10yo…
Those aren't yearly releases, those funny numbers tell you what service pack you're on. Maya/Max v201.0 Maya/Max v201.1 Maya/Max v201.2 Maya/Max v201.3 Maya/Max v201.4 I'm using Max v201 service pack 2, better known as Max 2012. What service pack are you using? They leave out the decimal point so you think they are yearly…
Left is myself in late 2005 about 355 lbs and right is me 2 weeks ago in London about 249lbs. Luckily im 6'4 so that 249 spreads out a little better. Id like to hit 200 or so but man its tough,when you work off the weight in the right way it can take years(at least in my case) so it doesnt come right back if i slip up, but…
For what it is worth... I have had this issue ever since I upgraded from legacy ddo to the newer quixel suite. I always need to manually adjust the Roughness post DDO. Nowadays I simply multiply the roughness created in DDO in the material editor by about 2.5 (I wonder if it is a Gamma issue as 2.5 is pretty close to 2.2…
Because any publicity is good publicity. Any way you can raise public awareness of an IP, bomb or blockbuster is good. You're forgetting that every person on this board is an educated consumer when it comes to games, otherwise they wouldn't be here. The rest of the world is far more tolerant to shlock and are the types…
I have been trying to bake a normal map out of ZBrush but I keep getting the same results of artifacts all over my normal map, I tried every solution suggested online. The workflow follows: Creating the mesh in Maya Exporting to ZBrush to sculpt UV Unwrapping in Maya followed by importing the UV's back into ZBrush to bake.…